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docs: Promote frame-boundary pause and pause-before-setup guidance in pause-point skill#1891

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hatayama merged 1 commit into
feature/pause-point-round4-integrationfrom
docs/pause-point-skill-quick-check-guidance
Jul 20, 2026
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docs: Promote frame-boundary pause and pause-before-setup guidance in pause-point skill#1891
hatayama merged 1 commit into
feature/pause-point-round4-integrationfrom
docs/pause-point-skill-quick-check-guidance

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@hatayama

@hatayama hatayama commented Jul 20, 2026

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Summary

  • The pause-point skill's Quick Check Template now states, up front, that a hit pauses at the next frame boundary (not instantly) and that self-progressing games need to be paused before scenario setup.

User Impact

  • These two semantics were previously documented only in later, easy-to-miss sections (Fast-Progressing Games, captured-variables.md), so callers reading only the Quick Check Template misread a hit as an instantaneous stop and could lose a scenario to a self-progressing game consuming it before their setup input arrived.
  • Both points now appear right where the workflow is first read, pointing to the existing detailed sections for more.

Changes

  • Added two sentences to the Quick Check Template in SKILL.md, right after the numbered workflow steps.
  • Regenerated the .claude/.agents skill copies via uloop skills install --claude --agents.
  • No wording changes to the existing Fast-Progressing Games section or captured-variables.md; this is purely additive.

Verification

  • Docs-only change: diff confirms the source SKILL.md and the two generated skill copies are byte-identical.

Review in cubic

…-point skill

Two semantics were being misread in practice: a hit pauses at the next
frame boundary rather than instantly (the rest of that frame still
runs), and a self-progressing game can consume a scenario before the
agent's setup input arrives unless the game is paused first. Both were
only documented deep in the skill (Fast-Progressing Games section and
captured-variables.md), where callers reading just the Quick Check
Template missed them.

Add two sentences to the Quick Check Template covering both points,
right where the workflow is first read. The existing detailed sections
are unchanged; this only adds an earlier, more visible pointer to them.
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Run ID: b2e1c0ca-c656-486b-a007-e6cc3b7129bd

📥 Commits

Reviewing files that changed from the base of the PR and between a32092e and cbb737f.

📒 Files selected for processing (3)
  • .agents/skills/uloop-pause-point/SKILL.md
  • .claude/skills/uloop-pause-point/SKILL.md
  • Packages/src/Editor/CliOnlyTools~/PausePoint/Skill/SKILL.md
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  • Create PR with unit tests
  • Commit unit tests in branch docs/pause-point-skill-quick-check-guidance

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@hatayama
hatayama merged commit dfd8d00 into feature/pause-point-round4-integration Jul 20, 2026
1 of 2 checks passed
@hatayama
hatayama deleted the docs/pause-point-skill-quick-check-guidance branch July 20, 2026 19:11
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