docs: Promote frame-boundary pause and pause-before-setup guidance in pause-point skill#1891
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…-point skill Two semantics were being misread in practice: a hit pauses at the next frame boundary rather than instantly (the rest of that frame still runs), and a self-progressing game can consume a scenario before the agent's setup input arrives unless the game is paused first. Both were only documented deep in the skill (Fast-Progressing Games section and captured-variables.md), where callers reading just the Quick Check Template missed them. Add two sentences to the Quick Check Template covering both points, right where the workflow is first read. The existing detailed sections are unchanged; this only adds an earlier, more visible pointer to them.
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User Impact
Changes
SKILL.md, right after the numbered workflow steps..claude/.agentsskill copies viauloop skills install --claude --agents.captured-variables.md; this is purely additive.Verification
diffconfirms the sourceSKILL.mdand the two generated skill copies are byte-identical.