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docs: Round-6 pause-point skill guidance improvements#1913

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hatayama merged 1 commit into
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docs/round6-skill-guidance
Jul 21, 2026
Merged

docs: Round-6 pause-point skill guidance improvements#1913
hatayama merged 1 commit into
feature/round6-pause-point-improvementsfrom
docs/round6-skill-guidance

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@hatayama

@hatayama hatayama commented Jul 21, 2026

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Summary

Part of the Round-6 pause-point usability improvements (PR-5 of 5, targeting the integration branch feature/round6-pause-point-improvements). Documentation-only: aligns three skill files with the behavior shipped in #1910, #1911, and #1912, and folds in guidance gaps observed during the Round-6 verification sessions.

uloop-pause-point

  • Rewrite the background---await guidance: background only when a simulate-* command must run in parallel; foreground --await prints the hit result directly; when arm-before-input must be guaranteed, run enable-pause-point without --await in the foreground (response = arm confirmation), then background await-pause-point — never a fixed sleep.
  • Promote CapturedVariables as the primary value evidence; post-hit live reads are supplements.
  • Timeout Checks: add entry-point bisection (second pause point on the method's first executable line) to localize early returns/branches before an unhit line.
  • Document the clear-time resume scoping from feat: Scope clear-pause-point resume to pause-point-owned pauses #1910: clear resumes Play Mode only when the pause is pause-point-owned (response Warning), manual pauses are untouched.
  • Update the physics-callback caveat for feat: Warn when patching methods called from physics callbacks #1911: one-hop indirect calls in the same assembly now get the warning; deeper chains and cross-assembly callers still do not.
  • Note that System.Diagnostics.Debug.Assert failures are invisible to get-logs; use UnityEngine.Debug.Assert.

uloop-control-play-mode

  • Document the ResumedFromPause response field and that Play while paused resumes the session with Changed: true and Message: "Play mode resumed".

uloop-simulate-keyboard

.claude/ and .agents/ copies regenerated via dist/darwin-arm64/uloop skills install --claude --agents.

Test plan

  • Regenerated skill copies match the source edits (git status shows only the intended 9 files)
  • No C#/Go source changes — docs only

Review in cubic

…idance

Round-6 verification feedback showed agents mis-sequencing arm/await,
mis-reading clear-time resume, and retrying blindly on missed press edges.
Align the skill prose with the behavior shipped in this round:

- pause-point: document foreground-enable then background-await as the
  arm-safe sequence (no fixed sleeps), promote CapturedVariables as the
  primary value evidence, add entry-point bisection for unhit lines,
  note that clear resumes Play Mode only for pause-point-owned pauses,
  extend the physics-callback caveat to the new one-hop indirect-call
  warning, and require UnityEngine.Debug.Assert for get-logs visibility
- control-play-mode: document the ResumedFromPause response field and
  resume-vs-start semantics of Play while paused
- simulate-keyboard: state the hold-key recipe explicitly and document
  the three PressEdge* diagnostics fields with how to act on each

Regenerated .claude/.agents copies via uloop skills install.
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📥 Commits

Reviewing files that changed from the base of the PR and between b9548f1 and 67e0390.

📒 Files selected for processing (9)
  • .agents/skills/uloop-control-play-mode/SKILL.md
  • .agents/skills/uloop-pause-point/SKILL.md
  • .agents/skills/uloop-simulate-keyboard/SKILL.md
  • .claude/skills/uloop-control-play-mode/SKILL.md
  • .claude/skills/uloop-pause-point/SKILL.md
  • .claude/skills/uloop-simulate-keyboard/SKILL.md
  • Packages/src/Editor/CliOnlyTools~/PausePoint/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/ControlPlayMode/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/SimulateKeyboard/Skill/SKILL.md
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  • Create PR with unit tests
  • Commit unit tests in branch docs/round6-skill-guidance

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@hatayama
hatayama merged commit 4a89b05 into feature/round6-pause-point-improvements Jul 21, 2026
1 of 2 checks passed
@hatayama
hatayama deleted the docs/round6-skill-guidance branch July 21, 2026 07:29
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