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feat: Improve uloop CLI discoverability after E2E verification rounds - #2023

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hatayama merged 15 commits into
v3-betafrom
feature/cli-discoverability-integration
Jul 27, 2026
Merged

feat: Improve uloop CLI discoverability after E2E verification rounds#2023
hatayama merged 15 commits into
v3-betafrom
feature/cli-discoverability-integration

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@hatayama

@hatayama hatayama commented Jul 27, 2026

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Summary

  • uloop --help and uloop list now describe what a command actually does, read from the skill files of the package installed in that project, so the help matches the version you have.
  • Inputs that used to be silently misread — --key 3 pressing Tab, --keys 3 filtering Tab — now fail with a message naming the right key.
  • A --trigger that cannot run, a connection the OS refused, and a Unity process check that failed all report what happened instead of making the caller wait out a timeout for guidance that does not apply.

Why this work exists

Three verification agents drove uloop-pause-point through a round of E2E work and reported eleven usable findings. Interviewing them afterwards put the failures in three layers:

  1. The skill was not read. A pointer that says "read the skill first" was followed 0 times out of 8.
  2. The place they did look had no facts in it. Help printed Parameter: Duration placeholders, and the examples were so regular (--key Space) that agents extrapolated --key 3.
  3. Being wrong did not stop them. --key 3 returned Success: true having pressed Tab; a malformed --trigger argument burned the full 60-second wait.

The principle this branch applies: put facts or instructions — not references — where the reader's eye already is: the always-visible description, the document they are currently reading, and the error message. Layer 1 is treated as unfixable; layers 2 and 3 have to absorb it.

Design principle: prose belongs to the skill, structure belongs to the code, hand-written copies are zero

Help must describe the package installed in this project, not the newest description someone wrote. Since SKILL.md ships inside the package, it is version-matched by construction — so help reads it directly at render time instead of transporting generated descriptions through the Unity schema.

Information The one place it is written by hand Copy How the copy is made
Types, enums, defaults, required-ness C# code .uloop/tools.json existing Unity scan (unchanged)
Parameter and tool descriptions SKILL.md help / list output the CLI reads the skill directly

One generated artifact remains: the embedded catalog's descriptions (cli/common/tools/default-tools.json), used only outside a project where neither schema nor skills exist. CI fails on drift.

Four design decisions changed after measuring the code

  1. .uloop/tools.json descriptions are not empty — they are Parameter: Xxx placeholders (99 of 102 properties). "Fall back when empty" would never fire, so the CLI treats placeholders as missing.
  2. Reusing the timeout state for a rejected trigger discards the marker and reports a "waited and never hit" message that is untrue. A dedicated internal state keeps the marker armed.
  3. An all-digits check does not close --key: Enum.TryParse also accepts +3, " 3 ", Space,Enter (OR-ed into Tab), and undefined ordinals like 300 that later throw from the keyboard indexer. Only names defined on the Key enum resolve.
  4. Deriving a skill name by prefixing uloop- breaks immediately (enable-pause-point has no uloop-enable-pause-point; one skill covers four commands). An explicit table with a guard test replaced it.

What changed

PR Change
#2012 Skill descriptions corrected; examples switched to the error-prone Digit3 with the digit rule stated inline in all three places
#2013 simulate-keyboard --key accepts only defined Key names; 3, +3, 300, Space,Enter all fail, and 3 suggests Digit3 and Numpad3
#2014 A --trigger rejected before it ran fails fast, keeps the marker armed, re-pauses Play if this command resumed it, and returns a copy-pasteable recovery command with the remaining lifetime
#2015 Documented the Claude Code sandbox EPERM boundary for Unity IPC
#2016 Every command prints complete option help, including the pause-point CLI-only flags
#2017 pause-point-status --expect, clearer capture diagnostics, and top-level visibility when a trigger was rejected by preflight
#2018 Help and list render descriptions from the installed package's skill parameter tables; the embedded catalog is generated from the same tables and checked in CI
#2019 A connection the OS refused permanently stops retrying and reports the syscall error verbatim instead of the retry window's own deadline
#2020 A failed Unity process check no longer claims Unity is running; the dial error is reported and the check failure goes to the vibe log
#2021 record-input --keys applies the same name rule; entries that name no key fail the command instead of silently filtering something else
#2022 Triage of the one red EditMode test: its fixture pointed at a skill target directory that no longer exists

#2019 and #2020 came from two diagnostic incidents found while verifying this branch, not from the original eleven findings.

Four documentation-only commits sit on top of the merged children. docs/claude-code-sandbox.md gains a measured table of which command shapes the sandbox exclusion actually covers (an absolute path needs its own anchored entry; a shell variable expanded into an env-var prefix defeats every entry), and docs/project-runner-pin.md gains a "Which runner actually ran" section covering the four-step resolution order, the fact that running dist/<platform>/uloop uses the local build without any override, and the fact that a local build and the released runner both answer 3.0.0-beta.58 so only SHA-256 tells them apart. Both were written from measurements taken while verifying this branch, because both had already misled a verification round. AGENTS.md then follows: its sandbox reference now sends the reader to that document before running dev-binary commands rather than after a symptom appears, its "(misreported as an i/o timeout)" parenthetical is corrected — #2019 made it wrong, since the fixed CLI reports the denial verbatim and only a pre-fix runner still turns it into a timeout — and its ULOOP_PROJECT_RUNNER_PATH paragraph no longer implies the override is what makes a run local. A final commit corrects an over-claim made in the first: an env-prefix value taken from a shell variable is not something only Claude Code can fix — an excludedCommands entry naming the variable restores the match, verified with a control run showing a different variable name is still denied. The matching model the section infers is labelled as inferred rather than stated as fact.

Deliberately not done

  • Auto-converting --key 3 to Digit3. Guessing which key the caller meant is how the original bug felt harmless.
  • Blanking the Unity-side descriptions or transporting generated descriptions through the schema: reading the skill at render time already gives version match with none of the machinery.
  • Parsing SKILL.md from C# at runtime, and a new frontmatter field for help text: both add a second parser or a second source for the same sentence.
  • Having CI commit regenerated artifacts back to the PR branch. Drift should fail loudly, not be papered over.
  • Delegating --help for Unity tools to the pinned runner. Deferred, not rejected on principle.

Known limits

  • Only description columns are cross-checked against the skill tables; Type and Default columns are not, because that column carries prose like (required except ReleaseAll).
  • hidden and items are lost on the cached schema path. Only execute-dynamic-code has hidden properties today and it is covered; adding a hidden property to another tool would leak it into in-project help.
  • Trigger-failure visibility cannot cover the "outcome unknown" case where nothing arrives within the 250 ms grace window. Argument errors and preflight rejections are covered.
  • .uloop/tools.json keeps its placeholder descriptions. Help never shows them, but a direct consumer of that file would still see them.
  • Argument errors rejected on the Unity side still fail slow under --trigger: they carry no structured rejection field, and treating every Success: false as an argument error would cut short legitimate runtime failures.
  • Return is accepted as an alias for Enter without being documented.

Verification

  • scripts/check-go-cli.sh: format, vet, lint (0 issues. for all four modules), all module tests, binary rebuild.
  • uloop compile: 0 errors, 0 warnings.
  • uloop run-tests (EditMode, full suite): 2398 tests, 2391 passed, 0 failed, 7 skipped. The one pre-existing failure is fixed by chore: Fix the skill-target layout test that pointed at a removed directory #2022.
  • uloop run-tests (PlayMode, full suite): 108 tests, 106 passed. The two failures are SimulateMouseInputTests.Click_WhenPausePointMarkerHits_Should_ReturnMarkerDetails and Click_WhenUnityPausesDuringObservation_Should_CompleteAsPausePointInterruption; both reproduce unchanged at the base commit (cbbf9df6) and are unrelated to this branch. No Unity test suite runs on pull requests — the EditMode workflow is workflow_dispatch plus a nightly schedule, and PR CI validates package structure rather than running tests — so both suites above were run locally.
  • scripts/sync-tool-docs.sh then git diff --exit-code cli/common/tools/default-tools.json: clean, so the catalog is idempotent.
  • uloop skills install --claude --agents then git status --short: clean, so the generated skill copies match their sources.
  • Every child PR was reviewed and merged individually; each carried its own tests and, where the change was behavioural, a mutation check showing the new test fails without the fix.

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Reviewing files that changed from the base of the PR and between cbbf9df and f152f10.

⛔ Files ignored due to path filters (11)
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hatayama added 4 commits July 27, 2026 12:43
…n order

Both of these were already load-bearing for day-to-day validation, and both
were written down in a form that let a reader draw the wrong conclusion.

The excludedCommands entry for the dev binary was documented as an unverified
suggestion, so nobody knew which command shapes it covers. Measuring it showed
that an absolute path needs its own anchored entry, and that a shell variable
expanded into an env-var prefix defeats every entry - including the plain
`uloop *` one, which is why the rule belongs here rather than in a dev-binary
footnote.

The runner resolution order was described only from the override's point of
view, which reads as if the override is what makes a dogfooding run use the
local build. It is not: `dist/<platform>/uloop` takes its sibling runner
without it. A verifier who did not know that attributed a local-build run to
the version cache. Version numbers cannot settle the question either - a local
build and the released runner both answer 3.0.0-beta.58 while their SHA-256
differ - so the section says plainly that hashing is currently the only way to
tell which binary served a run.
The previous commit left "write env-prefix values literally" as the only way
out, which reads as if a dogfooding shell cannot take the runner path from a
variable at all. Measuring the export form shows the rule is narrower: the
match is only lost when the expansion happens in the same command as uloop.
Remedy 3 hands the runner path through exactly that env prefix, so it now says
which of the two forms to use rather than leaving the reader to find the table.
…er them

Both references existed but sent the reader somewhere the answer no longer
was. The sandbox reference was written as a post-mortem step - read it once a
"Unity not reachable" symptom appears - while what the document now records is
which command shapes survive the sandbox exclusion, which is only useful
before typing the command. Its parenthetical "misreported as an i/o timeout"
also became wrong when the refused-connect report landed: the fixed CLI
reports the denial verbatim, and only a pre-fix runner still turns it into a
timeout.

The project runner reference implied the env override is what makes a run use
a local build. In this checkout it is not, and since no response field names
the runner that served a command, a verification result can be silently about
the released binary instead.
The previous commit called it a property of Claude Code's exclusion matching
that this repository cannot do anything about. That closed off the option that
actually works: an excludedCommands entry naming the variable makes the
expanded form match again, verified for both

    "ULOOP_PROJECT_RUNNER_PATH=* uloop *"
    "ULOOP_PROJECT_RUNNER_PATH=* dist/*/uloop *"

with a control run confirming a different variable name is still denied, so
the entries are what changed the outcome.

Also weakens the warning against a leading wildcard. Matching turns out to
happen per sub-command - an absolute-path invocation after `echo hello;` is
still excluded - so the stated reason (an arbitrary prefix riding into the
exclusion) is not supported by anything measured here. What remains is that
the unanchored form was not measured at all, which is reason enough to prefer
another anchored entry, and the text now says only that.

The matching model this section infers is labelled as inferred. It predicts
every row in the table, but it was read off the measurements rather than off
the implementation, and a reader should not extend it without measuring.
@hatayama
hatayama merged commit fcad6e7 into v3-beta Jul 27, 2026
14 checks passed
@hatayama
hatayama deleted the feature/cli-discoverability-integration branch July 27, 2026 04:47
@github-actions github-actions Bot mentioned this pull request Jul 25, 2026
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