Move sonic~ from "Audio FX" to "Audio" category in object browser - #39
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…udio FX Co-authored-by: heypoom <4714175+heypoom@users.noreply.github.com>
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[WIP] Update object browser category to Audio
Move sonic~ from "Audio FX" to "Audio" category in object browser
Jan 7, 2026
heypoom
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Jan 7, 2026
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January 7, 2026 16:10
This was referenced Sep 15, 2026
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The
sonic~object (SuperCollider synthesis engine) was incorrectly categorized under "Audio FX" instead of "Audio" in the object browser.Changes
'sonic~'toAUDIO_CODE_NODESarray inget-categorized-objects.tsThis places
sonic~alongside similar audio programming environments (chuck~,tone~,dsp~,elem~,csound~,expr~) which are categorized as "Audio" rather than "Audio FX". The categorization logic checksAUDIO_CODE_NODESbefore falling back to the node's group property.Original prompt
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Note
Corrects object browser categorization for the SuperCollider node.
'sonic~'toAUDIO_CODE_NODESinget-categorized-objects.ts, moving it from "Audio FX" to "Audio" alongside other code-based audio nodesWritten by Cursor Bugbot for commit 92b5ff8. This will update automatically on new commits. Configure here.