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Move sonic~ from "Audio FX" to "Audio" category in object browser - #39

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heypoom merged 2 commits into
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copilot/update-object-browser-category
Jan 7, 2026
Merged

heypoom merged 2 commits into
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copilot/update-object-browser-category

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Copilot AI commented Jan 7, 2026 •

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The sonic~ object (SuperCollider synthesis engine) was incorrectly categorized under "Audio FX" instead of "Audio" in the object browser.

Changes

  • Added 'sonic~' to AUDIO_CODE_NODES array in get-categorized-objects.ts

This places sonic~ alongside similar audio programming environments (chuck~, tone~, dsp~, elem~, csound~, expr~) which are categorized as "Audio" rather than "Audio FX". The categorization logic checks AUDIO_CODE_NODES before falling back to the node's group property.

Original prompt

Update object browser category of sonic~ to be "Audio", not "Audio FX"


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Note

Corrects object browser categorization for the SuperCollider node.

  • Adds 'sonic~' to AUDIO_CODE_NODES in get-categorized-objects.ts, moving it from "Audio FX" to "Audio" alongside other code-based audio nodes

Written by Cursor Bugbot for commit 92b5ff8. This will update automatically on new commits. Configure here.

…udio FX

Co-authored-by: heypoom <4714175+heypoom@users.noreply.github.com>
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Copilot AI changed the title [WIP] Update object browser category to Audio Move sonic~ from "Audio FX" to "Audio" category in object browser Jan 7, 2026
Copilot AI requested a review from heypoom January 7, 2026 14:27
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heypoom marked this pull request as ready for review January 7, 2026 16:10
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heypoom merged commit 7115bdc into main Jan 7, 2026
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2 participants