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Project AirSim

Build and Deploy Sphinx Docs Linux SimLibs Release Tests Windows Build and Tests

Project AirSim is an open-source, extensible, engine-independent simulation platform for autonomous systems. Its simulation core and APIs can run in the lightweight Project AirSim Runtime without Unreal Engine, or with Unreal Engine 5.

Project AirSim builds on the work of AirSim and provides a modular framework for drones, fixed-wing aircraft, robots, and other autonomous systems.

Download the latest release · Use a pre-built environment · Build from source · Read the documentation

Skywalker X8 aircraft flying in V formation

Current Repository Capabilities

The current main branch lets you:

  • Create configurable single-vehicle and multi-vehicle simulation scenes.
  • Use built-in C++ Fast Physics, JSBSim flight dynamics, Simulink physics models, or extend the C++ physics layer for custom requirements.
  • Use Simple Flight, PX4 in software-in-the-loop (SITL) or hardware-in-the-loop (HITL), ArduPilot SITL, and manual control workflows.
  • Integrate custom controllers, actuators, sensors, and robot models.
  • Simulate fixed-wing aircraft with JSBSim, including Cessna 310 and Skywalker X8 examples.
  • Connect autonomy software through Python and C++ client libraries or the ROS 2 C++ bridge.
  • Work with cameras, LiDAR, radar, IMU, GPS, barometer, magnetometer, airspeed, and other configurable sensors.
  • Run with Unreal rendering, off-screen rendering, or without rendering for controller, API, and physics development.

Published binaries may trail the main branch. Check the release notes to confirm which capabilities are included in a particular package, and see the changelog for repository changes.

Choose Your Starting Point

Run a Pre-built Environment

I want to evaluate Project AirSim, launch an environment, and control a vehicle with Python.

Download a packaged environment from GitHub Releases, then follow the pre-built environment guide.

Build and Extend Project AirSim

I want to customize the simulation core, Unreal plugin, vehicles, sensors, or environments.

Follow the source development guide to build the simulation libraries, plugin, Blocks environment, and client packages.

Run Without Unreal Engine

I need a fast, headless simulation host for controllers, APIs, physics, automation, or CI without changing my Project AirSim client integration.

Use Project AirSim Runtime, the lightweight, engine-independent host. It runs the same SimServer, Project AirSim physics, controllers, APIs, and non-rendered sensors without requiring Unreal Engine.

Runtime supports Fast Physics, JSBSim, Simulink physics, flight-controller workflows, and sensors including GPS, IMU, barometer, magnetometer, and airspeed. It does not provide cameras, LiDAR, radar, Unreal world meshes, or general mesh and robot-to-robot collisions. Its host-side collision support is limited to a flat ground plane for Fast Physics vehicles.

Migrate from AirSim

I have an existing AirSim environment or client workflow.

Start with the AirSim transition guide.

Latest Project Updates

The current main branch contains the changes recorded for Project AirSim 0.3.0, including:

  • JSBSim fixed-wing simulation with Cessna 310 and Skywalker X8 examples;
  • a standalone C++ client package and ROS 2 C++ bridge;
  • GPU LiDAR 360-degree scanning and additional LiDAR validation;
  • a Python client step() API; and
  • improved build, toolchain, and CI support for Unreal Engine 5.7.

See Project AirSim releases for the latest published binaries and release notes.

Architecture

Project AirSim has three primary layers:

  1. Simulation libraries provide the base infrastructure for defining robot structures, physics, controllers, sensors, and the simulation scene tick loop.
  2. Simulation host provides the environment-dependent services. Project AirSim Runtime offers lightweight engine-independent execution, while the Unreal Engine plugin adds 3D environments, rendering, mesh interaction, and rendered sensors.
  3. Client libraries expose network APIs for loading scenes, controlling vehicles, and receiving state and sensor data.

For more detail, see the Project AirSim architecture overview.

Experimental Unity Host Reference

The repository also contains an experimental Unity host integration composed of a Unity example project and a native wrapper around the Project AirSim simulation libraries. It is retained as reference code that demonstrates how another 3D engine can host the common simulation core.

The Unity integration is not currently maintained, validated, packaged, or supported by IAMAI and is not part of the supported-platform matrix. Do not assume compatibility with current Project AirSim or Unity releases.

Key Integrations and Reference Documentation

Supported Development Platforms

Project AirSim currently supports:

  • Windows 11;
  • Ubuntu 22.04; and
  • Unreal Engine 5.2 and 5.7.

Hardware requirements are primarily determined by Unreal Engine and the rendering workload. Review the system specifications before installing or building the project.

Source Build Overview

The complete and authoritative instructions are in the source development guide. The basic workflow is summarized below.

1. Install Unreal Engine

Install Unreal Engine 5.2 or 5.7 and set UE_ROOT to its installation path.

On Linux:

export UE_ROOT=/path/to/UnrealEngine

2. Install Linux Development Dependencies

./setup_linux_dev_tools.sh

3. Build the Simulation Libraries

On Linux:

./build.sh simlibs_debug

On Windows, use an x64 Native Tools Command Prompt for VS 2022:

build.cmd simlibs_debug

4. Generate Project Files

On Linux:

./blocks_genprojfiles_vscode.sh

On Windows:

blocks_genprojfiles_vscode.bat

Open the generated workspace and launch the Unreal Editor in DebugGame mode.

Headless Execution

To run a packaged Unreal environment with off-screen rendering:

Blocks{.exe/.sh} -RenderOffScreen

To disable rendering completely:

Blocks{.exe/.sh} -nullrhi

See headless and cloud execution for additional configuration details.

Open Source and Professional Services

Project AirSim's simulation core, APIs, configuration system, extension points, and reference workflows are available publicly under the MIT License. We want the open-source project to be useful for evaluation, research, development, and real autonomy workflows.

IAMAI Consulting Corp. maintains and extends the Project AirSim ecosystem. The team includes former Microsoft AirSim engineers and provides professional services for organizations that need to turn a prototype into a repeatable simulation or validation workflow.

IAMAI can help with:

  • simulation-readiness and architecture assessments;
  • PX4, ROS 2, JSBSim, vehicle, sensor, and autonomy-stack integration;
  • custom Unreal Engine environments and simulation workflows;
  • reproducible scenarios and validated builds; and
  • maintained delivery, updates, and engineering support.

If you have an upcoming integration, demonstration, pilot, or validation milestone, talk to IAMAI about a focused first engagement.

Community and Contributions

Project AirSim grows through practical use, technical feedback, and community contributions.

The roadmap is managed through GitHub issues and discussions. Items labeled roadmap describe planned direction, while items labeled need help identify opportunities for community participation.

Third-Party Interoperability and Licensing

Project AirSim interoperates with third-party engines, libraries, models, and tools, including JSBSim-compatible aircraft definitions. Those components and assets remain under their respective licenses.

Before redistributing or extending an integration, review Project AirSim license information, NOTICE.txt, and the licenses under thirdparty/Licenses/.


Copyright (C) Microsoft Corporation.
Copyright (C) 2025-2026 IAMAI CONSULTING CORP

MIT License

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Project AirSim is Microsoft's evolution of AirSim, an advanced simulation platform for building, training, and testing autonomous systems in high-fidelity virtual environments

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