A 3D dexterity game made in MGE (C++) in combination with a custom Lua scripting engine.
Oleksandr Mazur - Producer, Level Designer
Alexandar Georgiev - Lead Artist, Animator
Andrei Ciubotaru-Bordeianu - Programmer
Volkan Baykal - Lead Programmer
Sybren Bor - 3D/2D Artist, Concept Artist
Tim Joosten - 3D/2D Artist, UI Artist
