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lGruenzweilHTL/README.md

I make games with Unity, and I build the backend systems and dev tooling behind them.

About me

I'm Lukas, a software developer studying at HTL Leonding. I got into this through game dev and never stopped enjoying it. But I also spend a lot of time on backend systems, tooling, and the occasional robot.

I think developer experience is a feature, not a nice-to-have. A teammate should get what a tool does in the first ten seconds. If I have to jump between twenty windows and three docs to figure it out, I've already decided I hate it.

I also work on a distributed AI voice assistant, because I wanted my own Jarvis.

Skills

C# .NET Python Kotlin C++ Unity PostgreSQL Docker Android Studio Arduino Raspberry Pi Git

What I work on

Actively developed

  • vektorgrid: a local-first voice assistant, split across a C# orchestrator, stateless Python inference workers, satellite microphones, and an Android companion for approving tool calls. Five repos, early but architecturally further along than anything else I've done.
  • SceneForge AI: a Unity editor assistant that turns model output into a diff of proposed scene changes. You review the diff, tick what you want, and only then does anything move. Currently Groq-backed with a reflection-based tool system.
  • browser-webrtc: a WebRTC client and Python signaling server. Actively developed, and the successor to an earlier SFU-server version of the same idea.

Smaller things

  • lego-spike-serial: a command interpreter for a LEGO Spike over serial. Good exercise in writing a real protocol for hardware that gives you no feedback.
  • Unity.md: a markdown renderer for the Unity inspector.
  • Programming NAOs, which is still the most fun way I've found to watch a robot walk into a wall.

In progress, not public

  • A game about doing government missions as a pigeon. It's in a private repo getting a rework, so I can't show it off yet.

Get in touch

Pinned Loading

  1. vektorgrid-ai/vektor-origin vektorgrid-ai/vektor-origin Public

    The central server and orchestrator of the vektorgrid system

    C# 1

  2. 2526-wmc-3bhif-classroom-org/sommerprojekt-wmc-forkcast 2526-wmc-3bhif-classroom-org/sommerprojekt-wmc-forkcast Public

    sommerprojekt-wmc-forkcast created by GitHub Classroom

    Vue 3

  3. 2526-3bhif-syp/2526-3bhif-syp-project-dnd-map-builder 2526-3bhif-syp/2526-3bhif-syp-project-dnd-map-builder Public

    Forked from 2526-3bhif-syp/2526-3bhif-syp-2526-3bhif-itp-project-asciidoctor-html-template

    2526-3bhif-syp-2526-3bhif-itp-project-asciidoctor-html-template created by GitHub Classroom

    Java

  4. SceneForge-AI SceneForge-AI Public

    AI Integration for the Unity Editor to quickly create and modify scenes

    C#