Skip to content

Memory overflow in Unreal Editor when running blocks environment - Lidar shouldn't render all points by default #2608

Description

@nightduck

This bug is caused by running code entirely in Airsim's repo. I started the sample blocks environment and executed all the steps to run the tutorial ros packages

The end result is that UnrealEditor begins gobbling up ram, until I kill it or it crashes (sometimes taking my machine down with it, if it resorts to swap space).

Poking around suggests this is a graphics issue. I'm using a GTX 1080 running Nvidia's proprietary 435 drivers on a fresh-ish install of Ubuntu 18.04. ("fresh-ish" = /home directory is recycled from an old build)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions