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2e667d2
Initial commit. Have the ability to store secret values like keys in …
Feb 10, 2018
0caac39
Added IContextProvider and IEntityResolver. Updated LuisManager to ex…
jbienzms Feb 14, 2018
4f92894
updated LUISTest scene to match lab example
StephenHodgson Feb 14, 2018
8ef4fdf
Added IntentEventData
StephenHodgson Feb 14, 2018
6225c2f
Added IIntentHandler interface. Added global handler code to the Luis…
jbienzms Feb 14, 2018
7a7494c
Stopped tracking and ignored solution files by name
StephenHodgson Feb 14, 2018
8bb9b0c
Merge branch 'feature/LUIS' into feature/LUIS-local
StephenHodgson Feb 14, 2018
782d26e
updated IntentEventData and added the Intent Handler into the LUISMan…
StephenHodgson Feb 15, 2018
456778a
Improved IIntentHandler to recieve the actual intent. Updated LuisMan…
jbienzms Feb 15, 2018
240f41b
Merge pull request #2 from StephenHodgson/feature/LUIS
jbienzms Feb 15, 2018
ea460c9
Merge branch 'feature/LUIS' into feature/LUIS-local
StephenHodgson Feb 15, 2018
0ff2fe0
Execute intent on GameObjects
StephenHodgson Feb 15, 2018
8ccdc40
Merge pull request #1 from StephenHodgson/feature/LUIS-local
jbienzms Feb 15, 2018
56542f0
Started workign on ColorAndSizeHandler
jbienzms Feb 15, 2018
4ac259f
Debug handler, for displaying debug information about all predicted i…
Feb 15, 2018
67e1e4f
Merge pull request #3 from michael-house/feature/LUIS
jbienzms Feb 15, 2018
5f4e24c
Renamed Entities to ResolvedEntities. Renamed ColorAndSizeHandler to …
jbienzms Feb 15, 2018
76303f3
Merge branch 'feature/LUIS' of https://github.com/Microsoft/mixedreal…
jbienzms Feb 15, 2018
949540a
Added LuisDictationManager. Added extension to help with resolving en…
jbienzms Feb 15, 2018
dc39b07
Added button to LuisTester to quickly send test predictions.
jbienzms Feb 15, 2018
e5e5bec
Updated LUIS Readme to give prototype and reference teams creadit as …
jbienzms Feb 21, 2018
95283fa
Checking in improved code for AppearanceTransformHandler
jbienzms Mar 1, 2018
e08ae22
Merge branch 'feature/LUIS' of https://github.com/Microsoft/mixedreal…
jbienzms Mar 1, 2018
a2d5704
Added the MRLUIS sample domain from the luis.ai portal.
jbienzms Mar 29, 2018
d22ff1a
Added extension to get first resolved entity value. Fixed a bug that …
jbienzms Apr 9, 2018
4b53d22
Made improvements to core scripts. Finalized some scripts from the sa…
jbienzms Apr 19, 2018
00a3a84
Reorganized plugins to be more structured for packaging. Created firs…
jbienzms Apr 19, 2018
4967391
Finalized packaging system. Added Package-All. Regenerated 1.0 packag…
jbienzms Apr 20, 2018
5333781
Added logic in SecretHelper to not override values and to check if th…
jbienzms May 3, 2018
2738e5e
Added ColorMapper. Updated AppearanceIntentHandler to use ColorMapper…
jbienzms May 3, 2018
5b9d03e
Moved all existing files under new Reference-Architecture client bran…
jbienzms May 4, 2018
b362a7e
Greatly improved the log messages for when an entity can't be mapped …
jbienzms May 4, 2018
8be1b41
Finally fixed the bug where LuisDictationManager did not restart with…
jbienzms May 4, 2018
019d07f
Removed the Preview flag from the LuisManager as it's no longer used.…
jbienzms May 7, 2018
5d35b7d
Added the missing 'Async' suffix on LuisManager methods that return T…
jbienzms May 7, 2018
4bf1658
Updated LuisTester and LuisDictationManager to automatically search f…
jbienzms May 7, 2018
b83fae0
Renamed EntityMetaData to EntityMetadata
jbienzms May 8, 2018
342af65
Rename EntityMetaData.cs to EntityMetadata.cs
jbienzms May 8, 2018
c3cf48c
Rename EntityMetaDataResolver.cs to EntityMetadataResolver.cs
jbienzms May 8, 2018
c877a2e
Rename EntityMetaData.cs.meta to EntityMetadata.cs.meta
jbienzms May 8, 2018
d9b351d
Rename EntityMetaDataResolver.cs.meta to EntityMetadataResolver.cs.meta
jbienzms May 8, 2018
7b98675
Fixed casing of script file names to match class names.
jbienzms May 8, 2018
4d8c148
Modified ReadMes to explain the new structure and help people locate …
jbienzms May 9, 2018
ab855ef
Update README.md
jbienzms May 9, 2018
eb50ff5
Update README.md
jbienzms May 9, 2018
c4e7529
Update README.md
jbienzms May 9, 2018
8593161
Update README.md
jbienzms May 9, 2018
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213 changes: 108 additions & 105 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -1,7 +1,80 @@
# Unity3D Autogenerated VS/MD solution and project files
/**/Unity/**/UWP
/**/Unity/**/Unprocessed
/**/Unity/Tools/

# Unity3D Player Binaries
Unity*.dll
WinRTLegacy.dll

# Unity3D C# Project Binaries
Assembly-CSharp*.dll

# Unity3D Autogenerated Player files
Players/

# Unity3D Exported Data files
Data/

# UWP Exported Binaries
/**/UWP/**/*.dll
/**/UWP/**/*.exe

# HoloLens Binaries
SharingClient.dll
PlaneFinding.dll

# Unity3D Generated File On Crash Reports
sysinfo.txt
Lib/*.suo

# NuGet Files
project.lock.json

# Built application files
/*/build/

# Crashlytics configuations
com_crashlytics_export_strings.xml

# Local configuration file (sdk path, etc)
local.properties

# Gradle generated files
.gradle/

# Signing files
.signing/

# User-specific configurations
.idea/libraries/
.idea/workspace.xml
.idea/tasks.xml
.idea/.name
.idea/compiler.xml
.idea/copyright/profiles_settings.xml
.idea/encodings.xml
.idea/misc.xml
.idea/modules.xml
.idea/scopes/scope_settings.xml
.idea/vcs.xml
*.iml

# OS-specific files
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db





## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore

# User-specific files
*.suo
Expand All @@ -17,17 +90,30 @@
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
[Rr]ef/
x64/
x86/
build/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/

# Visual Studio 2015 cache/options directory
# Packaging libraries
[Pp]ackaging/Builds/*
[Pp]ackaging/Packages/*

# Packaging content OK
![Pp]ackaging/Content/**

# Always get Unity root tools
![U]nity/**

# Always ignore Unity Library and Temp folders
**/[Ll]ibrary/*
**/[Tt]emp/

# Visual Studo 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/

# MSTest test Results
[Tt]est[Rr]esult*/
Expand All @@ -42,18 +128,10 @@ TestResult.xml
[Rr]eleasePS/
dlldata.c

# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
**/Properties/launchSettings.json

*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
Expand All @@ -80,18 +158,14 @@ _Chutzpah*
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb

# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap

# TFS 2012 Local Workspace
$tf/
Expand All @@ -104,7 +178,7 @@ _ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user

# JustCode is a .NET coding add-in
# JustCode is a .NET coding addin-in
.JustCode

# TeamCity is a build add-in
Expand All @@ -113,14 +187,9 @@ _TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover

# Visual Studio code coverage results
*.coverage
*.coveragexml

# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*

# MightyMoose
*.mm.*
Expand Down Expand Up @@ -148,16 +217,11 @@ publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj

# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/

# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
Expand All @@ -166,44 +230,30 @@ PublishScripts/
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# VSIX Packages OK
!**/VisualStudio/VSFeatureEngine/Packages/*
# Lock files
**/project.lock.json

# Microsoft Azure Build Output
# Windows Azure Build Output
csx/
*.build.csdef

# Microsoft Azure Emulator
ecf/
rcf/

# Windows Store app package directories and files
# Windows Store app package directory
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt

# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/

# Others
*.[Cc]ache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
# *.pfx // Allowing PFX because all PFX files are for samples
*.publishsettings
orleans.codegen.cs

# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
node_modules/
bower_components/

# RIA/Silverlight projects
Generated_Code/
Expand All @@ -219,7 +269,6 @@ UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
*.ndf

# Business Intelligence projects
*.rdl.data
Expand All @@ -229,60 +278,14 @@ UpgradeLog*.htm
# Microsoft Fakes
FakesAssemblies/

# GhostDoc plugin setting file
*.GhostDoc.xml

# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/

# Typescript v1 declaration files
typings/

# Visual Studio 6 build log
*.plg

# Visual Studio 6 workspace options file
*.opt

# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw

# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions

# Paket dependency manager
.paket/paket.exe
paket-files/

# FAKE - F# Make
.fake/

# JetBrains Rider
.idea/
*.sln.iml

# CodeRush
.cr/

# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc

# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config

# Telerik's JustMock configuration file
*.jmconfig

# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
mixedreality-azure-samples.sln
mixedreality-azure-samples.csproj
mixedreality-azure-samples.Player.csproj
37 changes: 37 additions & 0 deletions LICENSE.licenseheader
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
extensions: designer.cs generated.cs
extensions: .cs .cpp .h
//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license.
//
// MIT License:
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED ""AS IS"", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

extensions: .aspx .ascx
<%--
Copyright (c) Microsoft. All rights reserved.
--%>
extensions: .vb
'Sample license text.
extensions: .xml .config .xsd
<!--
Copyright (c) Microsoft. All rights reserved.
-->
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