A modern MUD client built with Go and Lua.
Rune combines Go's performance and concurrency with Lua's flexibility for scripting. The architecture follows a kernel philosophy: Go handles I/O, memory, and concurrency while Lua handles logic, features, and presentation.
Guides, cookbook recipes, and the full API reference live at runemud.com. Questions, ideas, and feedback are welcome in the Rune Discord.
Scripting:
- Aliases - Command expansion with exact match or regex patterns
- Triggers - React to server output with pattern matching and gags
- Timers - One-shot and repeating timers with named management
- Hooks - Event system for connecting to input/output pipeline
- Key Bindings - Bind keys to Lua callbacks
- Groups - Master switches to enable/disable sets of aliases/triggers/timers
- Command Chaining -
kill rat;lootsends both;#3 {kill rat;loot}repeats - Robust Scripting - Watchdog interrupts runaway scripts; failing callbacks are quarantined individually instead of taking the client down
Protocols:
- GMCP - Structured server data (vitals, room info, channels) with a scriptable
rune.gmcpAPI and automaticCore.Hellohandshake - MCCP2 - Transparent zlib stream compression
- TLS - Encrypted connections (
tls://host:port), including self-signed certs - Modern Telnet - TTYPE/MTTS, NAWS, CHARSET (UTF-8), and MNES identification out of the box
Quality of life:
- Worlds - Named server bookmarks;
/connectwith no arguments opens a picker - Session Logging -
/logwrites an ANSI-stripped transcript that reads like the screen - Durable Storage -
rune.storepersists structured values across restarts - Tab Completion - Word cache from server output with match cycling
- History - Zsh-style prefix-matching navigation
- Panes & Bars - Multiple output buffers with scrollback, reactive status bars
Download a binary for Linux, macOS, or Windows from the
releases page, unpack it,
and put rune on your PATH.
With Go installed, you can instead:
go install github.com/mmcdole/rune/cmd/rune@latestOr build from source:
git clone https://github.com/mmcdole/rune
cd rune
go build ./cmd/rune/See the installation guide for details.
Connect straight from your shell:
rune mud.example.com 4000 # plain telnet
rune tls://mud.example.com:4000 # TLSThen, inside the client:
/world add example mud.example.com 4000 save a bookmark
/connect example connect by name (or later: rune example)
/log start log the session to a file
/help everything else
User scripts load from ~/.config/rune/init.lua at startup:
-- Alias with regex captures
rune.alias.regex("^kill (.+)$", "attack %1; murder %1")
-- Trigger: highlight a line in red
rune.trigger.contains("You are hit", function(matches, ctx)
return rune.style.red(ctx.line:clean())
end)
-- GMCP: warn on low health
rune.gmcp.subscribe("Char")
rune.gmcp.on("Char.Vitals", function(data)
if data.hp and data.maxhp and data.hp < data.maxhp * 0.25 then
rune.echo(rune.style.red("[LOW HP] " .. data.hp .. "/" .. data.maxhp))
end
end)Everything Rune reads and writes — scripts, saved worlds, state, and
logs — lives in ~/.config/rune. Use rune --config-dir <dir> or
RUNE_CONFIG_DIR=<dir> to keep it in a different directory.
The scripting basics guide picks up from here.
Full guides, cookbook recipes, and reference live at runemud.com:
- First session and scripting basics
- Lua API reference — every
rune.*namespace - Slash commands and keyboard shortcuts
- Migrating from another MUD client
In-repo reference: the architecture overview.
The API reference source lives at website/src/content/docs/reference/api/.
MIT License - see LICENSE for details.
