PET Project is a set of tools, skills, and an MCP to enable agentic Commodore PET coding and debugging using the VICE emulator.
The Python package is imported as
petlib, installed aspet-tools, and driven by thepetcommand-line tool.
π₯οΈ On the Commodore 64? There's a sibling toolset for the C64: Project64.
Requires Python 3.11+, VICE 3.5+ (provides xpet and petcat), and
the cc65 suite (ca65/ld65, for assembling 6502 programs). Then install
this package.
macOS (Homebrew):
brew install vice cc65
pip install -e .
Debian / Ubuntu:
sudo apt install vice cc65
pip install -e .
pip install -e .
pet session start --model pet4032 # boot an emulated PET 4032
pet run tests/programs/hello-basic/program.bas # tokenize + load + RUN
pet run tests/programs/hello-asm/program.s # assemble + load + RUN (needs cc65)
pet screen # read the screen as text
pet basic type prog.bas --run # type a program via the keyboard
pet mem read '$8000' 64 # hex dump of screen RAM
pet break add start # symbolic breakpoint (uses .lbl symbols)
pet wait --break # block until it fires
pet step 5 && pet reg # single-step, inspect (PC annotated)
pet continue # resume
pet disk create work.d64 && pet disk put work.d64 game.prg game
pet session start --disk work.d64 # boot with the disk attached
pet disk boot work.d64 # or attach+run mid-session
pet rom info # identify the loaded ROM set
pet rom disasm CHROUT 16 # annotated live disassembly
pet session stop
pet test run mytest.yaml # declarative YAML test (format in docs/cli.md)
pet test programs # run every example program as a test
Every command takes --json for machine-readable output β the intended
interface for AI agents.
Every session boots a specific PET (--model, default pet4032). Pick by
what you want to target β and tell your AI agent things like "make it fit
on a 4K PET" or "use the pet8032's 80-column screen":
| Model | RAM | Free at boot | BASIC | Screen | Notes |
|---|---|---|---|---|---|
pet2001-4k |
4 KB | 3071 bytes | 1.0 | 40Γ25 | The entry-level 1977 config (PET 2001-4) β the tightest target. |
pet2001 |
8 KB | 7167 bytes | 1.0 | 40Γ25 | The 8 KB original (2001-8). Different zero page (jiffy clock at $0200), no disk commands in BASIC. |
pet3032 |
32 KB | 31743 bytes | 2.0 | 40Γ25 | The BASIC most 6502 books target. |
pet4032 |
32 KB | 31743 bytes | 4.0 | 40Γ25 | The default. Disk commands in BASIC (DLOAD etc.); what the demos use. |
pet8032 |
32 KB | 31743 bytes | 4.0 | 80Γ25 | The 80-column business machine. Screen math changes: a row is 80 bytes. |
pet8296 |
128 KB | 31743 bytes | 4.0 | 80Γ25 | Banked RAM β BASIC still sees 32 KB; the rest needs bank switching. |
The screen is memory-mapped at $8000 on every model; "free at boot" is
what BASIC reports, and is the budget a BASIC program (or a SYS-stub
assembly program) actually has to fit in.
This toolset is built to be driven by an AI agent. Debugging state persists across commands: when the agent halts the machine at a breakpoint, it stays halted while the agent inspects memory, registers, and screen in separate tool calls. There are two ways an agent can use it β pick either or both:
- The CLI β every
petcommand takes--json. Works with any agent that can run shell commands; nothing to configure. - The MCP server β
pet-tools-mcpexposes the same operations as MCP tools over stdio. CLI and MCP share the same sessions, so they are interchangeable.
Either way, the agent should read
skills/pet-development/SKILL.md (the PET
workflows and pitfalls) before starting β the per-agent steps below make that
happen automatically.
The MCP config used by several agents below is this one block:
{
"mcpServers": {
"pet-tools": { "command": "pet-tools-mcp" }
}
}Setup was verified against each agent's docs in July 2026; if something has moved, check the agent's current MCP documentation.
- Install (see above) β that's the whole setup.
- Start your task prompt with: "Read docs/cli.md and skills/pet-development/SKILL.md, then β¦"
-
From the repo root, install the skills so Claude discovers them automatically:
mkdir -p .claude/skills && cp -R skills/* .claude/skills/ -
(Optional) Add the MCP server:
claude mcp add pet-tools -- pet-tools-mcp -
Ask for what you want β e.g. paste a prompt from
demos/.
No CLAUDE.md edits are needed: installed skills load on demand, and the MCP
tools describe themselves.
- Add the MCP server:
codex mcp add pet-tools -- pet-tools-mcp(or add[mcp_servers.pet_tools]withcommand = "pet-tools-mcp"to~/.codex/config.toml). - Codex has no skills mechanism, so tell it where the docs are: add one line
to the repo's
AGENTS.mdβ "For Commodore PET work, first read skills/pet-development/SKILL.md and docs/cli.md." - Paste a prompt from
demos/.
- Create
.cursor/mcp.jsonin the repo (or~/.cursor/mcp.jsonglobally) containing the JSON block above. - Create a rule (
.cursor/rules/pet.mdc) β or a plainAGENTS.mdβ with the same one-liner: "For Commodore PET work, first read skills/pet-development/SKILL.md and docs/cli.md." - Paste a prompt from
demos/.
- Add the JSON block above to
.gemini/settings.jsonin the repo (or~/.gemini/settings.jsonglobally). - Add the same read-the-skill one-liner to
GEMINI.md. - Paste a prompt from
demos/.
- Open the MCP store β Manage MCP Servers β View raw config and add
the JSON block above (the file is
~/.gemini/config/mcp_config.json). - Add the read-the-skill one-liner to
AGENTS.md. - Paste a prompt from
demos/.
demos/ is a set of ready-to-paste prompts, graded from a first
BASIC program through a machine-level debug hunt and a full arcade Snake in
6502 assembly (title screen, levels, high score) up to the flagships: an
arcade-faithful Invaders with sound, waves, and a packaged disk image, and
Ms. Muncher β a four-maze arcade chase with cutscenes and a self-playing
demo mode (demos/muncher/). To use one:
- Set up your agent (one section up β or use any shell agent with no setup).
- Open a demo file and copy its prompt.
- Paste it into your agent and watch it write, run, and debug real PET software on the emulated machine.
The reference example programs (with expected screen output, runnable as
regression tests via pet test programs) live in
tests/programs/.
pet package turns a source file into something any VICE user can run β no
pet-tools needed on their end:
pet package snake.s -o snake.d64 --title SNAKE
That assembles the program and writes it as the first file on a fresh disk image, so it autostarts. The recipient just needs VICE installed:
xpet -model 4032 snake.d64 # boots the tested PET model, runs SNAKE
(pet package prints this exact command; the -model flag matters because
stock xpet boots its own default model, and ROM behavior differs between
BASIC generations β a game reading held keys from $97 goes silently deaf on
the wrong one.) The bare .prg (also produced) works too, as does VICE's
File β Smart attach. Disk images travel better: they carry a real CBM
directory, so LOAD"SNAKE",8 then RUN works the old-fashioned way.
Neither artifact contains ROMs or anything from this toolset.
Stable β current release v1.3.0. Full history: CHANGELOG.md.
PET Project is developed primarily by AI β Anthropic's Claude, working through Claude Code β under human direction: a human sets the goals, reviews the designs and plans, and approves the work; the AI writes the specs, plans, code, tests, and documentation. Every change is verified by the automated test suite, including integration tests that run against a real VICE emulator, before it lands. The project also exists for AI use β these tools are built so AI agents can write and debug Commodore PET software β making it a working example of AI-built developer tooling.
MIT license. Note that VICE is a separate GPLv2+ program invoked as a subprocess; it is not bundled and must be installed separately.
ROM tooling reads ROM bytes from your running emulator and ships only original label annotations β no Commodore-copyrighted code lives in this repo.
