This is the beginning of a PoC to see how far we can push a 4B quantized model (Qwen3.5-4B-Q5_K_M_MTP) running on a mobile 4GB VRAM GPU and 24 GB RAM on a 12th gen. intel CPU. Which optimizations make the most difference? We'll see. --> this is the only human generated text on this codebase.
A classic Space Invaders arcade game implementation.
- Arrow Left/Right: Move player ship
- Space: Shoot projectiles
- Open
index.htmlin a web browser - Press Space to start the game
- Use arrow keys to move your ship
- Press Space to shoot down enemies
- Destroy all enemies to clear the level
- Avoid enemy projectiles and don't let enemies reach the bottom
- You have 3 lives
- Classic gameplay mechanics
- Score tracking
- Lives system
- Enemies speed up as they reach the bottom
- Game over and level clear states