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philip2012/README.md

Hi, I'm Philips πŸ‘‹

Developer building flight simulation projects, Roblox systems, web tools, and learning-focused software.

Profile views


About me

I'm a young developer focused on building real projects instead of just collecting tutorials.

My main areas right now are:

  • Flight simulation development with FlightGear, JSBSim, aircraft systems, and FDM tuning
  • Roblox game development with Luau, data systems, economy systems, and gameplay logic
  • Web development with HTML, CSS, JavaScript, Vue, Astro, and modern frontend tools
  • Learning data science, math, Python, and software engineering fundamentals
  • Building projects that are actually useful, testable, and maintainable

I care about code that works, systems that scale, and projects that teach me something real.


Current focus

Flight simulation    β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–‘β–‘  Aircraft behavior, JSBSim, systems logic
Roblox development   β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–‘β–‘β–‘β–‘  Luau scripting, data, game loops
Web development      β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–‘β–‘β–‘β–‘β–‘  Frontend tools, dashboards, project sites
Data science         β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–‘β–‘β–‘β–‘β–‘β–‘β–‘  Python, statistics, math foundations
Game development     β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–‘β–‘β–‘β–‘β–‘  Unity voxel projects, gameplay systems

Featured projects

FlightGear / Aircraft Development

Mooney M20M Bravo A FlightGear aircraft project focused on flight dynamics, performance tuning, JSBSim behavior, and realistic aircraft simulation.

A320-family contributions Work around FlightGear aircraft behavior, procedure logic, testing, and simulation details.

FlightGear tooling / website work Experiments with aircraft ratings, web pages, nightly build pages, and open-source tooling around the FlightGear ecosystem.


Roblox Development

Kart Courier Empire A Roblox game project focused on delivery gameplay, player progression, economy systems, profile data, and scalable server-side structure.

Core systems I work on:

  • Profile data and persistence
  • Cash, deliveries, stats, and progression
  • Upgrade and garage systems
  • Server-client RemoteEvent structure
  • Clean module-based architecture

Game Development

Voxel Forge A Unity voxel/Minecraft-style project where I’m learning chunk generation, mesh building, UV mapping, face culling, block data, and world systems from the ground up.


Tech stack

Languages

Luau        Roblox gameplay and backend systems
JavaScript  Web tools and frontend projects
Python      Data science, scripting, automation
Swift       iOS learning projects
C#          Unity game development
HTML/CSS    Frontend structure and styling
XML         FlightGear aircraft configs

Tools and platforms

Git / GitHub
Roblox Studio
Rojo
VS Code
Unity
Xcode
FlightGear
JSBSim
SQLite
FastAPI
Vue
Astro

What I'm learning

Right now I’m improving at:

  • Writing cleaner, more maintainable code
  • Building reliable Roblox data systems
  • Understanding aircraft simulation and FDM behavior
  • Using Git properly with clean commits
  • Learning math for programming and data science
  • Turning project ideas into working prototypes
  • Debugging instead of guessing

GitHub stats


Development mindset

Build first.
Break stuff.
Debug properly.
Commit cleanly.
Learn the system.
Ship something real.

I’m not trying to look like a developer.

I’m trying to become one.


Find me

  • GitHub: @philip2012
  • Main interests: flight simulation, Roblox games, web tools, data science, and game systems

Building projects one commit at a time.

Pinned Loading

  1. Mooney-M20M Mooney-M20M Public

    A progressive project that aims to bring accurate simulation of the Mooney M20M Bravo for the open source flight simulator, FlightGear

    Nasal 2

  2. snake-3d-urp snake-3d-urp Public

    A Unity URP-based Snake game designed with a focus on clean code architecture, modular systems, and performance. Built as a foundation for learning scalable game development and production-ready wo…

    ShaderLab 2

  3. voxel-forge voxel-forge Public

    A learning-focused Unity voxel sandbox built from the ground up with chunked terrain, procedural generation, and optimized block rendering.

    C#