Developer building flight simulation projects, Roblox systems, web tools, and learning-focused software.
I'm a young developer focused on building real projects instead of just collecting tutorials.
My main areas right now are:
- Flight simulation development with FlightGear, JSBSim, aircraft systems, and FDM tuning
- Roblox game development with Luau, data systems, economy systems, and gameplay logic
- Web development with HTML, CSS, JavaScript, Vue, Astro, and modern frontend tools
- Learning data science, math, Python, and software engineering fundamentals
- Building projects that are actually useful, testable, and maintainable
I care about code that works, systems that scale, and projects that teach me something real.
Flight simulation ββββββββββββ Aircraft behavior, JSBSim, systems logic
Roblox development ββββββββββββ Luau scripting, data, game loops
Web development ββββββββββββ Frontend tools, dashboards, project sites
Data science ββββββββββββ Python, statistics, math foundations
Game development ββββββββββββ Unity voxel projects, gameplay systemsMooney M20M Bravo A FlightGear aircraft project focused on flight dynamics, performance tuning, JSBSim behavior, and realistic aircraft simulation.
A320-family contributions Work around FlightGear aircraft behavior, procedure logic, testing, and simulation details.
FlightGear tooling / website work Experiments with aircraft ratings, web pages, nightly build pages, and open-source tooling around the FlightGear ecosystem.
Kart Courier Empire A Roblox game project focused on delivery gameplay, player progression, economy systems, profile data, and scalable server-side structure.
Core systems I work on:
- Profile data and persistence
- Cash, deliveries, stats, and progression
- Upgrade and garage systems
- Server-client RemoteEvent structure
- Clean module-based architecture
Voxel Forge A Unity voxel/Minecraft-style project where Iβm learning chunk generation, mesh building, UV mapping, face culling, block data, and world systems from the ground up.
Luau Roblox gameplay and backend systems
JavaScript Web tools and frontend projects
Python Data science, scripting, automation
Swift iOS learning projects
C# Unity game development
HTML/CSS Frontend structure and styling
XML FlightGear aircraft configsGit / GitHub
Roblox Studio
Rojo
VS Code
Unity
Xcode
FlightGear
JSBSim
SQLite
FastAPI
Vue
AstroRight now Iβm improving at:
- Writing cleaner, more maintainable code
- Building reliable Roblox data systems
- Understanding aircraft simulation and FDM behavior
- Using Git properly with clean commits
- Learning math for programming and data science
- Turning project ideas into working prototypes
- Debugging instead of guessing
Build first.
Break stuff.
Debug properly.
Commit cleanly.
Learn the system.
Ship something real.Iβm not trying to look like a developer.
Iβm trying to become one.
- GitHub: @philip2012
- Main interests: flight simulation, Roblox games, web tools, data science, and game systems
Building projects one commit at a time.

