Skip to content

HP (Death Destroy and Loop) #16

Description

@rob1997

Description
Currently Character don't die (only an event trigger), death of a character needs to actually kill the character and give a death feedback.

Acceptance Criteria

  • Character is clearly removed from scene upon death.
  • Everything should keep functioning the same after death.
  • If dead character is Player it should invoke a game over event with retry, exit to menu and exit to desktop options.
  • If dead character is Player controllers should be disabled/stop updating.
  • Death damage type (Killing blow) should determine death feedback like death animation.

Note
Should have a system where different death type (killing blow) can have different death feedbacks.

Metadata

Metadata

Assignees

Labels

featurenew feature or request

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions