Description
Currently Character don't die (only an event trigger), death of a character needs to actually kill the character and give a death feedback.
Acceptance Criteria
- Character is clearly removed from scene upon death.
- Everything should keep functioning the same after death.
- If dead character is Player it should invoke a game over event with retry, exit to menu and exit to desktop options.
- If dead character is Player controllers should be disabled/stop updating.
- Death damage type (Killing blow) should determine death feedback like death animation.
Note
Should have a system where different death type (killing blow) can have different death feedbacks.
Description
Currently Character don't die (only an event trigger), death of a character needs to actually kill the character and give a death feedback.
Acceptance Criteria
Note
Should have a system where different death type (killing blow) can have different death feedbacks.