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Convert GameState enums to GameState Classes #25

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@rob1997

Description
GameState in GameManager should be classes or structs not enums.

Acceptance Criteria

  • GameStates should handle initialize, enable and disable from withing the state.
  • GameState should be changed from GameManager using ChangeGameState<T>() where T : GameState
  • There should be events for GameState being enabled or disabled

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enhancementImprovements to existing feature

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