Desktop app that translates video games into any language using AI.
Pick a game from your library, choose a language, click translate — done.
Website · 💬 Discord · 🙏 Help wanted · What is it · Download · How it works · P.T. · Engines · Features · Build
⚠️ Upgrading from v1.8.x? v1.9.0 migrated from Tauri v1 to Tauri v2 — auto-updater won't work for this jump. Download v1.9.1 manually: GameStringer_1.9.1_x64-setup.exe. Future updates (v1.9.1 → v1.9.x) will work automatically.
🌍 Available in 12 languages — switch language inside the app (IT, EN, ES, FR, DE, PT, PL, RU, JA, ZH, KO, EL) or on the website (11 languages).
GameStringer is built by one person — me — and I have Parkinson's, so updates sometimes land slower than I'd like. Thank you for your patience. I'm not doing this for money: I just want to change the way game translation works and put a genuinely useful tool in players' hands. The Discord is now open 🎉 — come join us so we can talk, swap ideas, and make GameStringer better, together. 🙏
— Davide (@rouges78)
GameStringer is a solo, source-available project and it's still young. It already handles 20+ engines, but real games are messy — every title stores its text a little differently. The single most useful thing you can do right now is run GameStringer on a real game and tell me what happened. Even "it failed at step X" is gold.
Why this matters: I can't possibly test the thousands of games out there alone. Continuous, real-world testing and feedback is what turns "works on my fixtures" into "works on your game." Your reports directly shape the roadmap — this is the part where the community makes or breaks the project.
- 🎮 Test a game & report. Run it on something in your library and file a quick compatibility report — was the engine detected correctly? was the text extracted? did the patch apply and the game still boot?
- 📦 Share a pack. If a translation works, publish it to the in-app Patch Hub so others can use it — your name goes on it (reputation + "verified translator").
- 🛠️ Contribute. New engine parsers, locale fixes, QA scripts — look for
good first issuein the repo.
- Engine coverage on real titles — Unity (Mono and IL2CPP), Unreal (
.locres,_P.pak, IoStore), Godot, RPG Maker MV/MZ, Ren'Py, Bethesda (BSA/BA2/ESP), CRI (CPK), Wolf RPG, TyranoScript, Visionaire, Danganronpa - Classic RPG Maker (2000/2003) via the on-screen OCR overlay — how readable is the result?
- Encoding & control codes — correct accents/CJK in-game, and in-game tags/variables left intact?
- Fonts — do non-Latin scripts (CJK, Cyrillic, Greek) render in-game, or is a font swap needed?
- Translation quality per language — which AI provider gives the best results for your language/genre?
- Patch Hub — publishing and downloading
.gspackpacks end-to-end - First-run onboarding & UX — was it clear how to translate your first game? what confused you?
- Update tracker — after a store update, did it correctly flag that the patch needs re-applying?
- Game / store / version:
- Engine detected (by GameStringer):
- Step reached: Scan / Detect / Extract / Translate / Patch / Played
- Result: ✅ works / ⚠️ partial / ❌ fails
- AI provider used:
- Language:
- Notes (what broke, encoding, screenshots):
- OS + GameStringer version:
Where to post: GitHub Discussions · the in-app Community Hub (Supporto / Showcase / Richieste) · bugs → Issues.
GameStringer is free and source-available; the website and AI costs come out of my own pocket, so if it saves you time a coffee is appreciated but never expected: Buy Me a Coffee · Ko-fi · GitHub Sponsors.
In simple terms: pick a game → pick your language → click one button. GameStringer finds the game's text, translates it with AI, and puts it back — making a backup first. No modding, no command line, no technical knowledge.
GameStringer is a desktop application (Windows, Linux & macOS) that lets you translate video games that don't have your language.
Most games store their text in files — JSON, XML, CSV, .locres, .rpy, BSA/BA2, CPK, Unity Localization StringTables, and many other formats. GameStringer scans your game folder, finds those files, sends the text through an AI translation provider of your choice (OpenAI, Claude, Gemini, DeepSeek, Ollama, 20+ more), and patches the translated text back into the game. One click, no technical knowledge needed.
For Unity games that lock text inside compiled assets, GameStringer automatically installs BepInEx + XUnity.AutoTranslator — no manual setup. For Bethesda games (Skyrim, Fallout, Starfield) it parses BSA/BA2/ESP natively. For CRI Middleware games (Persona, Yakuza) it handles CPK/CRILAYLA/MSG/BMD. For Unreal Engine it edits .locres directly.
It's not a machine translation website. It's a full pipeline: analyze with P.T. → detect engine → extract text → translate with AI → quality check → patch back → play.
Get the latest release from GitHub Releases:
| Platform | File | Notes |
|---|---|---|
| Windows | GameStringer_1.14.0_x64-setup.exe |
Installer (recommended) |
| Windows | GameStringer_1.14.0_x64-portable.zip |
No install needed |
| Windows | GameStringer_1.14.0_x64_en-US.msi |
MSI alternative |
| macOS | GameStringer_1.14.0_x64.dmg |
Intel Mac |
| macOS | GameStringer_1.14.0_aarch64.dmg |
Apple Silicon |
| Linux | GameStringer_1.14.0_amd64.AppImage |
Universal (recommended) |
| Linux | GameStringer_1.14.0_amd64.deb |
Debian / Ubuntu |
| Linux | GameStringer-1.14.0-1.x86_64.rpm |
Fedora / RHEL |
Requirements: Windows 10+, macOS 10.15+, or Linux (Ubuntu 22.04+, Fedora 38+). 4 GB RAM (8 GB+ for local AI), 500 MB disk. Updates are cryptographically signed and delivered via Tauri Updater (the app verifies each update against a bundled public key).
🛡️ Antivirus or SmartScreen warning? That's a known false positive — runtime translation uses DLL injection (BepInEx / gs-hook), a technique heuristic scanners are suspicious of, and every new release starts with zero SmartScreen reputation. Read docs/ANTIVIRUS.md for what triggers it, how to verify your download, and how to report the false positive.
- Install GameStringer and launch it
- Your game library loads automatically — Steam, Epic, GOG, Origin, Ubisoft, Amazon, itch.io, Humble App, Game Jolt, Big Fish (800+ games detected in seconds)
- Pick a game → optionally run P.T. (Prediction Tool) to see difficulty, estimated time, best LLM chain
- Click "String it!" — GameStringer scans, extracts, translates, and patches automatically
- Play in your language — backups are always created before patching
That's it. No command line, no manual file editing, no modding experience needed.
flowchart LR
A["📚 Scan<br/>library & files"] --> B["🧠 P.T.<br/>analyze first"]
B --> C["🎯 Detect<br/>engine"]
C --> D["📤 Extract<br/>strings"]
D --> E["🤖 Translate<br/>AI + TM + glossary"]
E --> F["✅ QA<br/>score 0–100"]
F --> G["🩹 Patch<br/>auto-backup"]
G --> H["🎮 Play<br/>in your language"]
classDef core fill:#6d28d9,stroke:#8b5cf6,color:#fff
classDef trans fill:#1d4ed8,stroke:#3b82f6,color:#fff
classDef patch fill:#047857,stroke:#10b981,color:#fff
classDef res fill:#c2410c,stroke:#f97316,color:#fff
class A,H res
class B,C core
class D,E,F trans
class G patch
The most powerful feature in GameStringer. Don't start a translation blind — analyze first.
P.T. is a deep analysis engine that runs before any translation. It scans your game folder, detects the engine, estimates the volume of translatable text, and tells you:
- Difficulty Score 0–100 — combined weight of string volume, engine complexity, DRM, encoding, linguistic challenges
- Estimated time across 18 LLM models — Ollama (Gemma 4, Qwen 3, Llama), OpenAI GPT-4/4o, Claude 3.5, Gemini, DeepL, DeepSeek, Groq
- 5 recommended LLM chains: Local (privacy), Cloud (quality), Hybrid (balanced), Budget, Premium — each with cost and quality score
- DRM detection: Denuvo, VMProtect, Steam DRM, EAC, BattlEye — warns before you try
- Encoding analysis: Shift-JIS, UTF-8, UTF-16, Big5, EUC-KR detected per-file
- Translation complexity: honorifics, gender agreement, RTL, ruby/furigana, CJK-specific handling
- Confidence score and workflow plan — the exact steps that will run when you click "String it!"
- Export report (JSON + Markdown) for sharing or archiving
After running P.T. on multiple games, open P.T.Rank to see all analyzed titles sorted by difficulty. Perfect for planning your translation queue: start from the easy wins, save the 800k-string RPGs for last.
Don't want to analyze one game at a time? Run Dry Run from the Library page to scan your entire Steam library (800+ games) in batch, with zero file modification. You get a JSON report categorizing every game as Ready (engine supported + strings extractable), Errors (manifest issues / DRM blocker), or Unsupported (unknown engine / no text). Progress is real-time, and no backup is needed because nothing gets touched.
The "String it!" button on the game detail page is smart: if the game has already been analyzed by P.T. within the last 24h, it launches the translation wizard directly. Otherwise it suggests running P.T. first (with a one-click "Run P.T. first" / "String it! anyway" choice). No more wasted runs on games that turn out to be DRM-locked or 5-minute affairs.
flowchart LR
CLICK["🖱️ Click String it!"] --> GATE{"P.T. run<br/>in last 24h?"}
GATE -- "Yes" --> WIZ["🚀 Translation wizard<br/>starts directly"]
GATE -- "No" --> CHOICE{"Your choice"}
CHOICE -- "Run P.T. first" --> PT["🧠 P.T. analysis<br/>difficulty · DRM · time"] --> WIZ
CHOICE -- "String it! anyway" --> WIZ
classDef core fill:#6d28d9,stroke:#8b5cf6,color:#fff
classDef gate fill:#334155,stroke:#94a3b8,color:#fff
classDef go fill:#047857,stroke:#10b981,color:#fff
class CLICK,PT core
class GATE,CHOICE gate
class WIZ go
One engine detection, three translation roads — GameStringer picks the best one automatically:
flowchart TD
DET["🎯 Engine detection"] --> R1["🗂️ File-based patcher<br/>parse & patch game files<br/><i>Unreal, Godot, RPG Maker MV/MZ, Ren'Py,<br/>Bethesda, CRI, Telltale, Visionaire…</i>"]
DET --> R2["💉 Runtime injection<br/>BepInEx · gs-hook DLL (Windows)<br/><i>Unity, hardcoded-text games</i>"]
DET --> R3["👁️ On-screen OCR<br/>live overlay translation<br/><i>Classic RPG Maker 2000/2003, retro games</i>"]
R1 --> PLAY["🎮 Play translated"]
R2 --> PLAY
R3 --> PLAY
classDef core fill:#6d28d9,stroke:#8b5cf6,color:#fff
classDef patch fill:#047857,stroke:#10b981,color:#fff
classDef inj fill:#1d4ed8,stroke:#3b82f6,color:#fff
classDef ocr fill:#c2410c,stroke:#f97316,color:#fff
class DET core
class R1 patch
class R2 inj
class R3 ocr
class PLAY core
GameStringer supports 20+ engines with varying levels of depth:
| Engine | Support | How it works |
|---|---|---|
| Unity | ✅ Full | Auto-installs BepInEx + XUnity.AutoTranslator + Unity Localization Package pipeline (StringTable, SharedTableData, Addressables, Smart Strings) |
| Unreal Engine | ✅ Full | .locres extraction and patching with UnrealLocres |
| Unreal _P.pak | ✅ Full | Mod packaging as <GameStringer>_P.pak loaded via Paks folder |
| Godot | ✅ Full | Native .translation file support |
| RPG Maker | ✅ Full | MV/MZ JSON, VX/Ace via Trans, XP via RMXP |
| Ren'Py | ✅ Full | Native .rpy script parsing with dialogue detection |
| GameMaker | ⚡ Partial | Via UndertaleModTool integration |
| Telltale | ✅ Full | .langdb / .dlog support |
| Wolf RPG | ✅ Full | WolfTrans integration |
| Kirikiri | ✅ Full | .ks / .scn parsing |
| TyranoScript | ✅ Full | Fast-path extractor with JSON patching |
| Electron | ✅ Full | ASAR unpacking + i18n JSON detection |
| Bethesda (Skyrim/Fallout/Oblivion/Starfield) | ✅ NEW v1.9.0 | BSA v103-105 + BA2 GNRL/DX10 + ESP/ESM (FULL/DESC/NAM1) parser, STRINGS/DLSTRINGS/ILSTRINGS |
| CRI Middleware (Persona/Yakuza/Tales of/Dragon Ball) | ✅ NEW v1.9.0 | CPK + CRILAYLA + MSG/BMD/FTD with Shift-JIS/UTF-8/UTF-16 auto-detection |
| Visionaire Studio | ✅ Full | Daedalic adventures (Deponia, Edna, etc.) |
| Danganronpa WAD | ✅ Full | WAD archive parser + STX dialogue patching |
Unity games get special treatment: if no translatable files are found, GameStringer detects it's a Unity game and offers to automatically install BepInEx + XUnity.AutoTranslator with one click. Just launch the game once after install, then re-scan — all text becomes translatable.
⚠️ Anti-Cheat Warning: BepInEx (DLL injection) can trigger anti-cheat systems (EAC, BattlEye, Vanguard). GameStringer includes anti-cheat detection and will warn you. Only use on single-player / offline games. P.T. detects DRM before any modification.
- 🧭 Compatibility telemetry (opt-in) — the "ProtonDB of translations": report whether a translation worked and see compatibility badges on game cards, backed by community reports with abuse guards and a public stats page
- 🔤 Missing-glyph detection + automatic font fix — GameStringer parses the game font's character map, detects when your language's glyphs are missing, and auto-installs a matching Noto font for file-based engines (Ren'Py, RPG Maker) — no more tofu squares instead of text
- 🛡 Verifiable pack integrity — community packs are verified with an aggregated SHA-256, path-traversal protection and automatic flagging of tampered packs
- 💥 Opt-in crash reporting — anonymous reports with recurring-crash signatures so crashes get fixed faster
- 📚 Robust library language scan — more reliable detection of the languages a game already ships, plus a manual "Detect languages" button
- 💬 Discord is live — join at discord.gg/SjnD3Z7Uf8
- 🧪 Parser regression suite — shared binary fixtures (Godot, .locres, STX, RPG Maker, CRI CPK, Bethesda) exercised by both the Rust and TS parsers; 2 real bugs found and fixed
- 📰 Cleaner news feed — MediaWiki diff noise removed, deal posts filtered out
- 🖥 Real-time UE translator marked experimental — the Unreal real-time tool now states its experimental status up front, and checks the game is actually running before it starts
- 🎛 Quality controls in Settings — switches for the new translation-quality features (reflection pass, semantic retrieval) plus a broadened provider allowlist
- 🌐 Site + i18n — v1.12.0 section on the site with infographics and a developer note, in 12 languages;
aiQuality/semantic/lorekeys backfilled across all locales - 🐛 Fixes — CI now builds the release from the current branch instead of a not-yet-created tag; Supabase forum INSERT policies recreated under RLS hardening, with a graceful bridge bailout; deduplicated migration version
20260626
- 👁️ Visual-context translation (VLM) — for live / on-screen translation, an AI vision model now sees the frame and translates with that context, so it stops guessing on ambiguous words (is "Chest" a treasure chest or a body part?). Works with a local model (Ollama) or OpenAI / Gemini. Screenshots are cropped and resized natively for speed.
- 🪞 Self-correcting translations (Reflection) — after translating, GameStringer can run a quick second pass that reviews its own work against your glossary, tone and formatting and fixes only the lines that actually need it. Selective by default, so it stays fast and cheap.
- 🧠 Semantic memory (RAG) — your Translation Memory and glossary are now matched by meaning, not just exact words, so a phrase you translated before is reused even when it's worded differently — keeping terminology consistent across a whole game. Fully local (Ollama embeddings); falls back to keyword matching if it's not available.
- ⚡ Smoother live translation — reworked live overlay pipeline and native image handling for a faster, cleaner on-screen result.
- 🔌 More providers out of the box — broadened the allowlist so more backends just work: DeepL, Groq, Cerebras, Cohere, Together, Fireworks, Hugging Face, Azure Translator, DashScope, LibreTranslate, Lingva, MyMemory.
- More stores — local install detection for Humble App, Game Jolt and Big Fish Games, on top of the existing launchers
- Translation lookup — check whether a game already ships your language via PCGamingWiki, plus quick Italian fan-patch search links from the game view
- Publish to Patch Hub — send a completed project to the community Patch Hub in one step (
app/projects→ publish, reusespublishPack) - Community Hub overview — new landing panel with recent activity, latest packs and categories
- Italian translation news — added curated fan-translation RSS feeds (Ctrl+Trad, OldGamesItalia, Romhacking.it, Language Pack Italia, Q-Gin, …)
- String it! everywhere — one-click routing for Unity/Unreal/Godot + a TyranoScript cloud pipeline
- Unity — local Ollama bridge for XUnity (CustomTranslate); BepInEx/XUnity/TMP/UABEA downloads resolve from the GitHub API
- Godot — rewritten
.pckparser reads real Godot 4.4+ archives (verified on Slay the Spire 2) - Desktop reliability — removed the last web
/apicalls: editor uses the local TM, and translate/export/voice/store calls go through the native backend
- Auto-updater fix — resolved a stuck "Preparing…" state where the update never started downloading. A stale React update object was passed to
downloadAndInstalland theupdatingflag was never reset; now auto-update reliably starts, downloads, and installs (components/notifications/auto-updater.tsx,hooks/use-tauri-updater.ts) - Reliable settings persistence — app settings and AI provider API keys are now saved reliably to disk (
data_dir/GameStringer/settings.json) via thesave_app_settings/load_app_settingsTauri commands; previously some settings were not persisted - Add games manually from disk — you can now add a game by picking its folder from disk, without relying solely on library auto-detection (Steam/Epic/etc.) (
lib/manual-games.ts,app/library/page.tsx)
- Fix CSP blocking Supabase — Community Chat was silently blocked by Tauri v2's strict Content Security Policy. Added
https://*.supabase.coandwss://*.supabase.cotoconnect-src - Fix chat auto-connect — Coordinated auth between
main-layoutandpersistent-chatvia custom events, eliminating race conditions - Fix timeout error — Stale closure in max-timeout caused false "Tempo di caricamento troppo lungo" even when chat loaded successfully
- macOS builds — DMG (Intel) and
.app.tar.gz(Apple Silicon) now available
- Unified Online Presence — Supabase Realtime + DB fallback, auto-away/auto-online, heartbeat every 30s
- System Tray Notifications — Native OS notifications for chat, translations, errors, updates, games, friends, news with configurable quiet hours
- Error Boundaries + Crash Recovery — WidgetErrorBoundary (auto-retry 5s, max 3), AppErrorBoundary with reload
- Network Resilience / Offline Mode — Network monitor, status bar (red/amber/green), exponential backoff retry, offline queue
- Character Voice Profiles (Voice Cloning) — Auto-extract character style from dialogue, 16 tones, prompt injection for consistent translation
- Fine-Tuning Infrastructure — Datasets from human corrections (Adaptive MT), 4 export formats, per-game model management with Ollama
- Code Splitting / Lazy Loading — 8 heavy components converted to React.lazy + Suspense for faster startup
- Bug Fixes — NetworkResilience double-init + listener leak, Supabase 400 user_profiles, tray version strings, quiet hours bypass for critical notifications
- 20+ providers: OpenAI, Claude, Gemini, DeepSeek, Mistral, Groq, DeepL, Ollama (local), LM Studio, TranslateGemma, HY-MT, Qwen 3, NLLB-200, Cerebras, Together AI, Fireworks, OpenRouter, Cohere, Lingva, MyMemory
- Context-aware: understands game genre, character voice, tone, narrative vs UI vs dialogue
- Translation Memory & Glossary: consistency across the project with auto-glossary extraction
- Auto-Select Engine (NEW v1.7.0):
autopreset that dynamically ranks providers by target language + game genre (DeepL for European, Claude for CJK, genre-aware boost) - Multi-LLM Compare: run multiple providers in parallel, pick the best result per string
- Quality gates: automatic QA scoring on every translated string (0-100) with ContentTypeBadge
- Vision LLM Translator: uses in-game screenshots for context (Ollama, Gemini, GPT-4o)
- Live Quality Preview: see quality scores in real-time during batch translation
- RTL support: automatic direction detection and
dirattribute handling
- Difficulty Score 0-100 with weighted factors (volume, engine, DRM, encoding, complexity)
- Time estimates for 18 LLM models including Gemma 4 (27B MoE A4B / E4B / E2B)
- 5 LLM chains (Local / Cloud / Hybrid / Budget / Premium) with cost and quality estimates
- DRM / Anti-Cheat detection (Denuvo, VMProtect, Steam DRM, EAC, BattlEye, Vanguard)
- Encoding analysis per-file (Shift-JIS, UTF-8/16, Big5, EUC-KR)
- Translation complexity analysis (honorifics, gender, CJK, ruby, RTL)
- P.T.Rank / Quick Ranking — sort all analyzed games by difficulty
- Dry Run Scanner — batch scan of entire Steam library (800+ games) without modification
- Workflow Orchestrator — real execution engine with universal fast path for 6+ engines and real-time progress
- Prediction cache (24h) — instant re-open of previously analyzed games
- Export report (JSON + Markdown) for sharing and archiving
- Auto-detect: Steam (with Family Sharing), Epic, GOG Galaxy, Origin/EA, Ubisoft Connect, Amazon Games, itch.io, Humble App, Game Jolt, Big Fish Games
- 800+ games recognized from installed libraries in seconds
- Game cards with cover art, metadata, engine badge, VR badge, install status
- Hover quick actions: String it!, Batch, Community, P.T. — all one click
- Game Update Tracker: detects when Steam updates a translated game (via
buildid), verifies patch integrity (BepInEx files,_P.pakpresence), warns if re-patching is needed - "Stop monitoring" button to untrack a specific game
- One-Click Translate ("String it!"): scan → translate → patch in a single flow
- Batch Translation: translate entire games or folders at once
- Subtitle Translator: SRT, VTT, ASS/SSA with timing preservation
- OCR Translator: extract text from retro games (8-bit, 16-bit, DOS presets) with real Tauri Tesseract backend
- Voice Pipeline: speech-to-text → translate → text-to-speech with Duration Matching (NEW v1.7.0) — auto-adjusts speed to match original audio duration
- Lip Sync (NEW v1.7.0): Rhubarb integration for viseme generation (A-X), interactive timeline, export for Unity (blend shapes) and Unreal (FaceFX)
- Gridly CSV Export/Import (NEW v1.7.0): multi-language column format compatible with Gridly, Lokalise, and Crowdin
- Real-time Overlay: see translations while playing via VR/screen overlay
- Auto-Translate Review: "Translate all untranslated" button with progress bar
- Lore Assistant: RAG chat that knows the game's lore and dialogues
- Character Voice Profiles: define personality, tone, speech patterns per character
- Translation Confidence Heatmap: visual quality overview of all translations
- Unity: BepInEx + XUnity.AutoTranslator auto-installer, Unity Localization Package (StringTable, SharedTableData, Addressables catalog, Smart Strings validator)
- Unreal Engine:
.locresextraction +_P.pakmod packaging - Bethesda Engine Patcher (NEW v1.9.0): Skyrim LE/SE/AE, Fallout 3/NV/4, Oblivion, Starfield — BSA v103-105 + BA2 GNRL/DX10 + ESP/ESM (FULL/DESC/NAM1)
- CRI Middleware Patcher (NEW v1.9.0): Persona 5 Royal, Yakuza, Tales of, Dragon Ball — CPK + CRILAYLA + MSG/BMD/FTD
- Ren'Py, RPG Maker, Godot, GameMaker, Kirikiri, Wolf RPG, Telltale, Visionaire, Danganronpa WAD — all with native parsers
- Wizard Stepper: shared multi-step UI for all patchers
- Universal PO Export (gettext
.po) for every patcher with project/language/source/engine metadata - Auto-backup: before every patch, with one-click restore
- Auto-Hook Scanner: process memory scanning (Windows WinAPI) for hardcoded strings
- System Monitor: real-time VRAM/RAM usage for local LLM planning
- Ollama Setup Wizard: step-by-step local AI installation
- Ollama Manager: auto-discovery of models from the ollama.com registry + auto-refresh on focus/navigation
- Debug Console: integrated console with log intercept
- Video Extractor (v1.7.0): extract and convert FMV video from retro/modern games (VMD, BIK, SMK, USM, ROQ) with AI upscaling (Real-ESRGAN), direct link from game detail page
- Plugin System: design doc for third-party plugins (see
docs/PLUGIN_SYSTEM.md) - Community Hub: share and download translation memories + GitHub Discussions integration
- Public API v1: REST endpoints for integration (
/api/v1/translate,/api/v1/batch)
- Real-time chat with other translators via Supabase Realtime
- 4 default rooms: General, Translations, Feedback & Bugs, Announcements
- Custom rooms: create rooms for specific games or projects
- Auto-Bridge Auth: your GameStringer profile auto-syncs to Supabase — zero extra login
- Online presence: see who's online in each room
- Reply / edit / delete messages with RLS-enforced ownership
- Expandable drawer widget in the bottom-right corner
- WCAG 2.1 AA sweep —
aria-labelon icon buttons, semanticCardTitleheadings,focus-visibleon all primitives, skip-to-content link,mainlandmark, Italiansr-onlyhelpers prefers-reduced-motionrespected throughout animationsforced-colors(Windows High Contrast Mode) respected- 12-language UI: IT, EN, ES, FR, DE, JA, ZH, KO, PT, RU, PL, EL (Greek added in v1.10.0)
- RTL layout support with automatic direction detection
- Card variants via
cva: default, muted, highlight, success, error, warning - Button sizes including
xsandicon-sm - Text utilities:
text-micro(9px),text-2xs(10px) — no more arbitrary Tailwind - Radix UI unified: migrated 37 files from
@radix-ui/react-*toradix-ui, 27 packages removed - Optimized bundle:
optimizePackageImportsfor radix-ui, framer-motion, recharts, cmdk
- Signed auto-updates: one-click update from the app via Tauri Updater
- Profiles: multiple user profiles with recovery keys
- Global Hotkeys:
Ctrl+Shift+TOCR,Ctrl+Shift+QQuick Translate,Ctrl+Alt+OOverlay,Alt+TXUnity toggle - System Tray: quick actions, live Ollama status, tools submenu, native OS notifications with preferences
- Cross-platform: Windows, macOS & Linux with native builds
- Windows tray fix: prevents console flash loop on child process spawn
| Provider | API Key | Free Tier | Best for |
|---|---|---|---|
| Ollama | No (local) | ✅ Unlimited | Privacy, offline |
| LM Studio | No (local) | ✅ Unlimited | Privacy, GGUF models |
| TranslateGemma | No (Ollama) | ✅ Unlimited — 55 languages, Google | Recommended start |
| HY-MT1.5 | No (Ollama) | ✅ Unlimited — ~1GB RAM, Tencent | Low-RAM machines |
| Qwen 3 | No (Ollama) | ✅ Unlimited — multilingual | CJK languages |
| Gemma 4 | No (Ollama) | ✅ Unlimited — 27B MoE A4B/E4B/E2B | Quality local |
| Gemini | Yes | ✅ Free tier (15 RPM) | Recommended cloud |
| DeepSeek | Yes | ✅ $0.14/1M input | Budget cloud |
| Groq | Yes | ✅ 14,400 req/day | Speed |
| Mistral | Yes | ✅ Free tier | EU cloud |
| OpenAI | Yes | Paid | GPT-4o quality |
| Claude | Yes | Paid | Nuance, long context |
| DeepL | Yes | ✅ 500k chars/month | European languages |
| MyMemory | No | ✅ Unlimited | Fallback |
| Lingva | No | ✅ Unlimited | Google MT mirror |
| Cerebras | Yes | ✅ Free tier | Speed |
| Together AI | Yes | ✅ $25 free credit | Open models |
| Fireworks | Yes | ✅ Free tier | Open models |
| OpenRouter | Yes | ✅ Free models | Model variety |
| NLLB-200 | Yes | ✅ 200 languages | Rare languages |
| Cohere | Yes | ✅ Free trial | RAG |
Recommended to start: TranslateGemma via Ollama (free, local, 55 languages) or Gemini (free tier, cloud). Low RAM: HY-MT1.5 (~1GB). Best quality: Claude 3.5 or GPT-4o. Best CJK: Qwen 3.
| 🇮🇹 Italiano | 🇬🇧 English | 🇪🇸 Español |
| 🇫🇷 Français | 🇩🇪 Deutsch | 🇯🇵 日本語 |
| 🇨🇳 中文 | 🇰🇷 한국어 | 🇧🇷 Português |
| 🇷🇺 Русский | 🇵🇱 Polski | 🇮🇷 فارسی |
- CHANGELOG.md — full version history
- ROADMAP.md — prioritized roadmap (P0/P1/P2)
- docs/VERSIONING.md — versioning policy
- docs/PROJECT_STATUS.md — current status at a glance
- docs/ANTIVIRUS.md — antivirus / SmartScreen false positives
- PLUGIN_SYSTEM.md — plugin architecture design
- LICENSE — Source-Available License v1.1
- docs/LEGAL.md — legal position & acceptable-use policy
Prerequisites: Node.js 18+, Rust 1.70+, npm. On Linux also: libwebkit2gtk-4.1-dev, libayatana-appindicator3-dev, librsvg2-dev.
git clone https://github.com/rouges78/GameStringer.git
cd GameStringer
npm install
npm run dev # development
npm run tauri:build # production buildRust backend: cd src-tauri && cargo check to verify the Tauri commands compile on your platform.
If GameStringer helped you play games in your language:
Source-Available License v1.1 — the source code is public and you can build it yourself, but it is not OSI-approved "Open Source".
- ✅ Free for personal use
- ✅ Free to inspect, build, and modify for yourself
- ❌ Commercial use requires written permission
- ❌ Redistribution of modified versions requires written permission
See LICENSE for details, and docs/LEGAL.md for the project's legal position & acceptable-use policy. Questions? Open a Discussion.
- BepInEx — Unity modding framework (BepInEx Team)
- XUnity.AutoTranslator — Unity translation framework (bbepis)
- UnrealLocres — Unreal
.locresparser (akintos) - UndertaleModTool — GameMaker modding (krzys-h)
- Tauri — Desktop app framework
- Tesseract.js — OCR engine
- Ollama — Local LLM runtime
- Supabase — Realtime backend for Community Chat
Made with ❤️ for gamers who want to play in their own language
GameStringer v1.14.0 · gamestringer.ai · © 2025-2026 GameStringer Team
