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Pull requests: shadps4-emu/shadPS4

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Pull requests list

Add Page protected writes
#4584 opened Jun 16, 2026 by Hog185 Contributor Draft
Fix P.T. demo crash
#4581 opened Jun 15, 2026 by itsmattbytes Draft
add support for src0 operand type
#4570 opened Jun 12, 2026 by Hog185 Contributor Loading…
sceMouse HLE
#4568 opened Jun 12, 2026 by kalaposfos13 Member Draft
V_CMP_U64 semantics
#4561 opened Jun 12, 2026 by w1naenator Contributor Loading…
Add native sampling for color cubemaps
#4558 opened Jun 11, 2026 by Kravickas Contributor Draft
[Frontend]: improve fullscreen startup presentation
#4539 opened Jun 7, 2026 by cuesta4 Contributor Loading…
Add and autogenerate PathType::TrophyDir
#4538 opened Jun 7, 2026 by kalaposfos13 Member Loading…
Implement a fragment shader emulating clip distance on NVIDIA
#4511 opened Jun 2, 2026 by mikusp Collaborator Loading…
shader_recompiler: ExecLo and ExecHi shader operands
#4490 opened May 29, 2026 by Xupie Contributor Loading…
vector_alu: Handle V_CMPX_LG_U64
#4486 opened May 27, 2026 by Kravickas Contributor Draft
Fix assertion in UFC 2
#4455 opened May 20, 2026 by Hog185 Contributor Loading…
Reach control ingame fix
#4437 opened May 16, 2026 by w1naenator Contributor Loading…
add pipeline barriers to tilemanager
#4423 opened May 15, 2026 by Hog185 Contributor Loading…
Neo: MIMG instructions
#4414 opened May 14, 2026 by mikusp Collaborator Draft
Properly handle BaryCoord attributes on non-AMD GPUs
#4401 opened May 12, 2026 by mikusp Collaborator Loading…
Improve v_interp
#4372 opened May 7, 2026 by mikusp Collaborator Loading…
Http module implementation
#4350 opened May 4, 2026 by georgemoralis Collaborator Loading…
Do not split targets when tests are enabled
#4341 opened May 1, 2026 by mikusp Collaborator Loading…
Shadnet branch
#4329 opened Apr 28, 2026 by georgemoralis Collaborator Loading…
V_DIV_SCALE_F32
#4320 opened Apr 25, 2026 by mikusp Collaborator Draft
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