A soulslike melee combat system on unreal by blueprint (Unreal 5.1)
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Updated
Mar 14, 2023
A soulslike melee combat system on unreal by blueprint (Unreal 5.1)
A Unity-based general-purpose game combat framework focused on skill systems and battle logic. Features frame-synchronized networking, data-driven skill pipelines, event-driven triggering, hierarchical FSM, and a pure C# runtime for server-side execution.
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Kizu Engine is an Unreal Engine plug-in that contains the main components for replicated game systems. It can be used for a huge variety of projects due to its flexibility.
A combat system developed in unity
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Modular melee combat system in UE5 with combo windows, input buffering, animation-driven logic, and reliable hit detection.
Text-based Python survival game featuring zombies, player choices, and basic game logic focused on learning Python fundamentals
A 2D game engine built with Java and JavaFX, where players collect sticks, battle enemies, and unlock chests to progress. Easily create custom levels by editing text file.
Unreal Engine 5 melee combat prototype with targeting, combo flow, motion warping and AI systems.
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El Llindar Trencat és un joc de rol per torns 1vs1 on els jugadors creen i personalitzen personatges amb estadístiques, races i armes úniques. Ofereix combat estratègic, habilitats especials i un sistema flexible enfocat en decisions tàctiques i rejugabilitat.
A simple web-based damage formula calculator for game developers. Supports crit chance, crit multiplier, and armor resistance scaling.
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Modular defensive combat for an Unreal Engine 5 RPG (C++): data-driven enemy attacks, directional block, timed parry, quick-attack riposte and a motion-warped finisher. Part 10 of my modular RPG series.
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