This is a project to learn about Unreal by replicating Unreal's cropout sample project in CPP.
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Updated
May 28, 2024 - C++
This is a project to learn about Unreal by replicating Unreal's cropout sample project in CPP.
Maze-based Unreal Engine 5.4 project built with C++, Enhanced Input, procedural maze tooling, and Blueprint integration.
Unreal Engine 5 editor plugin that generates Enhanced Input assets from natural language using local Ollama models
Game UI systems in Unreal Engine 5 built around custom C++ components and reusable UI architecture.
Educational game project intended to create a platform for developing top-down squad-based games similar to Commandos with Unreal Engine 5 For learning purposes. The entire codebase was written in Unreal C++ without the use of blueprints wherever possible. Including C++ implementations of UE5s EnhancedInput for responding to key presses.
Input binding validation for Unreal Engine 5 Enhanced Input - finds the action nobody bound, the action bound on keyboard but not on the gamepad, and two actions fighting over one key inside one context. On screen in a packaged build and as a build gate that exits 0, 1 or 2. For console certification.
Gameplay Ability System base with Enhanced Input Ability binding.
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