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enhanced-input

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Educational game project intended to create a platform for developing top-down squad-based games similar to Commandos with Unreal Engine 5 For learning purposes. The entire codebase was written in Unreal C++ without the use of blueprints wherever possible. Including C++ implementations of UE5s EnhancedInput for responding to key presses.

  • Updated Apr 19, 2024
  • C++

Input binding validation for Unreal Engine 5 Enhanced Input - finds the action nobody bound, the action bound on keyboard but not on the gamepad, and two actions fighting over one key inside one context. On screen in a packaged build and as a build gate that exits 0, 1 or 2. For console certification.

  • Updated Sep 25, 2026
  • C++

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