Scalable open-source game backend server: multiplayer, matchmaking, leaderboards, chat, and social features for games.
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Updated
Jun 17, 2026 - Go
Scalable open-source game backend server: multiplayer, matchmaking, leaderboards, chat, and social features for games.
Fab.io is a lightweight game backend framework written in Go (Golang).
Game backend platform built on Nova/OTP
Minimalistic backend service for Unreal Engine, made with Unreal Engine
This is the SDK (Software Development Kit) for interacting with LootLocker's powerful systems from your Godot game. It is a pure GDScript code package provided by the LootLocker team. LootLocker is a game backend-as-a-service that unlocks cross-platform systems so you can build, ship, and run your best games.
Croupier is a universal GM (Game Master) backend system designed for game operations. It supports integration with multi-language game servers and provides a unified management interface along with powerful extensibility.
Game Microservice In Action blog sample code
PaaS solution for deploying and managing serverless game backends
🚀 Modern TypeScript backend for web games with Fastify, tRPC & Prisma. Features magic link auth, type-safe APIs, and game-ready architecture.
Defold client SDK for Asobi game backend
The gamedo is a distributed backend game server framework(under planning and developing).
Persistent world memory engine for games. Chronos lets NPCs remember events and evolve behavior over time.
Defold arena demo for the Asobi game backend
The all-purpose .NET monoservice for the Beyond Immersion game servers.
Asynchronous Turn-Based Game Backend - WIP
Multiplayer REST-style backend API for the Greek card game Xeri
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