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This is a framework for the research on multi-agent reinforcement learning and the implementation of the experiments in the paper titled by ''Shapley Q-value: A Local Reward Approach to Solve Global Reward Games''.
Compact visual reinforcement-learning toybox in PyTorch, featuring small arcade-style environments for Q-learning, DQN, PPO, SAC, MCTS/self-play, and multi-agent RL
Multi‑agent RL for load balancing across heterogeneous servers, with a learned surrogate model to speed up training. Compares real‑simulator training vs. surrogate‑based training.
Dark Zero Point Genesis: PPO Latent World Models Under Thermodynamic Scarcity 256 agents. 128D Latent Manifolds. Zero supervision. Agents utilize PPO-clipped surrogate objectives. Survival = Predictive Error Coding (PEC) × Energy Efficiency across a 50/15 Seasonal Cycle.
A deep reinforcement learning system for optimizing bridge maintenance decisions across municipal infrastructure fleets, implementing cross-subsidy budget sharing and cooperative multi-agent learning.
Multi-agent Deep RL (Double+Dueling DQN + PER) for adaptive traffic signal control on a 2x2 grid, with SUMO and built-in simulators, emergency-vehicle preemption and a real-time dashboard.
Deterministic hex-grid soccer environment with two adversarial agents. Implements Q-Learning, Minimax-Q (via LP), and Belief-Q with online belief updates; trains in SE2G/SE6G to reduce state space and evaluates behaviors in the full environment with comprehensive visualizations.
Adversarial Co-Evolution of RL and LLM Agents: A framework for training high-performance PPO agents against Large Language Models in Gin Rummy, utilizing curriculum learning and knowledge distillation.
Hackable text MMO engine (WebSocket JSON) + ML research stack: DQN with curiosity, PBT, reward modes, curriculum, scripted baselines, eval harness, 50-agent conductor, live dashboard
🎯 Key Features 1. Flexible Game Configuration Adjustable grid size (3×3 up to 10×10) Customizable win condition (e.g., 5-in-a-row on a 7×7 board) 2. Two Competing RL Agents Agent 1 (Blue X) vs Agent 2 (Red O) Each has independent Q-Learning parameters Watch them evolve different strategies over time
A specialized Reinforcement Learning (RL) project focused on multi-task mastery across 10 distinct gaming environments. General-Gamer-AI-Lite implements a lightweight multi-task agent designed to learn shared representations and transfer knowledge between varied game mechanics, from classic arcade challenges to strategic grid worlds.
Multi-Equipment CBM (Condition-Based Maintenance) optimization using Deep Q-Learning with cost leveling and scenario comparison. Advanced RL system with QR-DQN, N-step learning, and parallel environments for HVAC equipment predictive maintenance.