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Rig a GLB in the browser: place joint landmarks, build a skeleton, compute geodesic skin weights, label parts like a scarf or a cape, and export a rigged GLB plus a rig JSON and a context file an AI assistant can read.
MEL scripts for Autodesk Maya to check and enforce maximum skin influence limits on meshes. Includes a vertex selection tool to identify violations and an automatic pruning script for game-ready asset cleanup.