3D digital-human conversation framework — VRM avatars, 13 LLM providers, 5 TTS engines, voice input, lip sync, and a glassmorphism UI. Built with Next.js 13 + three.js.
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Updated
Jun 17, 2026 - TypeScript
3D digital-human conversation framework — VRM avatars, 13 LLM providers, 5 TTS engines, voice input, lip sync, and a glassmorphism UI. Built with Next.js 13 + three.js.
A powerful BoothSDK designed to efficiently extract comprehensive product information from Booth.pm, a leading e-commerce platform. This toolkit streamlines the process of accessing and integrating product data, making it ideal for developers looking to enhance their applications with Booth.pm
Starter template for 3D games with VRM avatars — Three.js (WebGPU) + TypeScript, no physics engine.
A VRM and VRMA viewer, for the web, with AR support.
Next generation interaction system.
Export VRM0.0 and VRM1.0 models on Three.js + Three-VRM
Browser-first VRM chat powered by Gemini Live native audio.
◐ Give your AI agents a body. Talk to your OpenClaw agents as 3D avatars in Mixed Reality (WebXR / Meta Quest 3).
A Playground to control a vroid avatar with user pose estimation.
This repository contains python scripts that can be used to compress your VRMs to use for three-vrm.
Reusable Codex and Claude agent skills for VRM avatar polish: Blender/MMD inspection, SpringBone hair and skirt physics, clipping QA, backups, and evidence-driven review loops.
Web app to preview, retarget, record and debug animations on VRM avatars: BVH, VRMA, FBX, MediaPipe webcam mocap. Vue 3, TypeScript, Three.js
きみの、いちばん近くに。
VRM avatar viewer with per-bone range-of-motion constraints: drag joints, clamp rotations to anatomical limits. Three.js, TypeScript
Browser-based VTuber renderer: iFacialMocap face + Ultraleap Gemini hand/arm tracking -> VRM avatar. VMC-compatible, OBS/NDI-ready.
Q-style 3D virtual human (VRM) chatbot — React + react-three-fiber + drei, served by Vercel Serverless Functions with an OpenAI-compatible LLM API.
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