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add multithreading to runtime converter #2

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@unitycoder

could do calculations in another thread, return byte array, apply that to texture

for example in this script, could start simple thread for each task:
NormalMapTools.FilterMedian()
NormalMapTools.CreateNormalmap()
NormalMapTools.CreateSpecular()
then wait for results, apply to texture.
https://github.com/unitycoder/NormalMapFromTexture/blob/master/Assets/Extensions/unitycoder_com/DemoRunTime/Scripts/NormalMapMakerRuntimeDemo.cs

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