Skip to content

CameraStacking is overkill #95

Description

@meenphie

So basically, having an extra camera only for the ClientSimMenu is, to my eyes, a bad design choice . This negatively impacts the editor performances.

I've suggested a better solution in a previous dev blog with a UI shader that doesn't waste any cpu time. Please consider using this method instead

If mirroring vrchat client is an important point, at least you may want to disable that cameraStacking when the menu is closed because it really doesn't need to be enabled all the time.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions