Staff software engineer focused on web technologies and computer graphics. I like working on things that push the limits of what was previously thought possible. My favorite areas as of late: GPU pipelines, rendering systems, and the weird intersection of code and art.
- ๐ซ๏ธ Atmospheric & world rendering (procedural erosion, Fourier transforms, celestial body math, sub surface scattering, global illumination, etc.)
- ๐ง Machine learning/AI & computer vision (pose detection, open CV, transformer models, linear algebra, simulations)
- ๐จ Code as art โ generative shaders, livecoding, music-as-code
- ๐ Low-level systems, CPU/GPU architecture, databases, performance profiling
- ๐ฎ Game modding & graphics hacking
๐ williamgermany.com




