perf(effects): snap fade_out/fadeToBlackBy to target on final step - #5809
perf(effects): snap fade_out/fadeToBlackBy to target on final step#5809aenertia wants to merge 1 commit into
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Included review availability: Your plan provides up to 10 included reviews per hour; 0 remain after this review. WalkthroughThe fade functions now handle zero-progress scaling explicitly. ChangesFade behavior
Estimated code review effort: 1 (Trivial) | ~5 minutes Merge Risk: 🟡 Moderate · up to The fadeToBlackBy transition may still leave pixels lingering instead of reaching the target, so the claimed fade-to-black fix is incomplete. Merge should wait for this correctness issue to be resolved or explicitly accepted. Suggested labels: Suggested reviewers: 🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
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Actionable comments posted: 2
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Inline comments:
In `@wled00/FX_fcn.cpp`:
- Line 1077: Update the comment immediately preceding the delta check in the
relevant effect function to describe the actual snap behavior: when integer
scaling yields delta == 0, c1 is set directly to c2, making the channel snap to
its target. Do not change the code behavior.
- Around line 1095-1103: Update fadeToBlackBy’s scaling logic so the
low-brightness snap behavior is implemented with an explicit threshold that can
actually be reached, or remove the unreachable scaled == c condition if snapping
is not required. Preserve the existing inactive and fadeBy == 0 early returns
and per-pixel scaling flow.
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wled00/FX_fcn.cpp
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fade_out() and fadeToBlackBy() use integer multiply-divide which never reaches exactly zero — pixels linger at 1-2 brightness counts indefinitely. This prevents clean transitions and wastes CPU on effects that should have faded to black. Fix: when the result would be ≤ the snap threshold (typically 1-2 counts), snap directly to the target value. Eliminates the long tail on fade transitions and makes Copy Segment / DDP realtime transitions crisp. Upstream issue: wled#4976
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I'd have to say no to this. it changes behaviour. |
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Fair point — the fade_out snap does change the visual behavior at the tail end of fades (motivated by wanting crisp transition for DDP under constrained resource conditions). Happy to close this one. Thanks for the review. |
…kept fork-local)
fade_out() and fadeToBlackBy() use integer multiply-divide which never reaches exactly zero — pixels linger at 1-2 brightness counts indefinitely. This prevents clean transitions and wastes CPU on effects that should have faded to black.
Fix: when the result would be ≤ the snap threshold (typically 1-2 counts), snap directly to the target value. Eliminates the long tail on fade transitions and makes Copy Segment / DDP realtime transitions crisp.
Upstream issue: #4976
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