This repository was archived by the owner on Apr 14, 2020. It is now read-only.
Update dev branch to 1.1 master - #1176
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Various 1.1 updates.
Add Red Horse Faction - Task Force 141 patches
Add Red Horse Faction - The Ghosts patches
Add Red Horse Faction - Umbra Company patches
Pikeman loadout patch + melee tweak.
Add new grenade launcher and pikeman mobile mortar + ammo
…ture Add CP Military Furniture patches
Explosive Bolt Projector tweaks.
Launcher tweaks.
Add CP DOOM and The DOOM Kit Classic patches
- Turret guns now spawn loaded if they aren't the player's faction
Rebalance and optimize Chicken Plucker mod patches
Previous versions of these were correct or more clear
Royalty: Update HCB Turret texture
Fix to rabbie patches.
Upload VBE Patch Updates
Update Sergal et al patches
- Only failon ammo being wrong before it's picked up
- Longstanding bug: turrets continue aiming without ammo - TrueCenter throws error for null Thing, so using backup Cell - Now using "Verb.Available-like" code for testing whether turret can be fired - LatestAmmoUpdate integrated, to prevent checking ammo constantly when no changes in ammo have occurred - TryReload rewrite such that manning pawns rapidly have WorkGiver_ReloadTurret called - WorkGiver_ReloadTurret now allows turret manning pawns to reload their turrets using this method - Renamed some turret fields to better reflect what they do
Zhrocks11 dev
New HeavySMG sprite from Luizi.
Zhrocks11 dev merge
A number of mod patches haven't actually been ported over from FastTrack yet; these should be removed until they actually get added in future updates.
Schatten5
previously approved these changes
Apr 2, 2020
Update supported mod list (1 rename, 11 removals)
zhrocks11
approved these changes
Apr 3, 2020
yackemflam
approved these changes
Apr 4, 2020
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Bring development branch up to date with master branch so coders can work on stuff and PRs can be directed here.