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This repository was archived by the owner on Apr 14, 2020. It is now read-only.

Update dev branch to 1.1 master - #1176

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N7Huntsman merged 407 commits into
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Apr 4, 2020
Merged

N7Huntsman merged 407 commits into
Developmentfrom
master

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@N7Huntsman

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Bring development branch up to date with master branch so coders can work on stuff and PRs can be directed here.

zhrocks11 and others added 30 commits March 21, 2020 02:28
Add Red Horse Faction - Task Force 141 patches
Add Red Horse Faction - The Ghosts patches
Add Red Horse Faction - Umbra Company patches
Pikeman loadout patch + melee tweak.
Add new grenade launcher and pikeman mobile mortar + ammo
Explosive Bolt Projector tweaks.
Add CP DOOM and The DOOM Kit Classic patches
- Turret guns now spawn loaded if they aren't the player's faction
Rebalance and optimize Chicken Plucker mod patches
Previous versions of these were correct or more clear
N7Huntsman and others added 21 commits March 31, 2020 18:25
Royalty: Update HCB Turret texture
- Only failon ammo being wrong before it's picked up
- Longstanding bug: turrets continue aiming without ammo
- TrueCenter throws error for null Thing, so using backup Cell
- Now using "Verb.Available-like" code for testing whether turret can be fired
- LatestAmmoUpdate integrated, to prevent checking ammo constantly when no changes in ammo have occurred
- TryReload rewrite such that manning pawns rapidly have WorkGiver_ReloadTurret called
- WorkGiver_ReloadTurret now allows turret manning pawns to reload their turrets using this method
- Renamed some turret fields to better reflect what they do
- isReloading check
A number of mod patches haven't actually been ported over from FastTrack yet; these should be removed until they actually get added in future updates.
@N7Huntsman
N7Huntsman requested review from a team April 2, 2020 13:57
Schatten5
Schatten5 previously approved these changes Apr 2, 2020
Update supported mod list (1 rename, 11 removals)
@N7Huntsman
N7Huntsman merged commit 8e9d404 into Development Apr 4, 2020
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