Unflatten lang file, remove >>> from old pkpcpbp, fix interop and lore descriptions - #509
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Unflatten lang file, remove >>> from old pkpcpbp, fix interop and lore descriptions#509object-Object wants to merge 2 commits into
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diff of the processed en_us.json file (with lines sorted, since I changed some of the ordering): 314c314,315
< "hexcasting.category.interop": "Cross-Mod Interactions",
---
> "hexcasting.category.interop": "Cross-Mod Compatibility",
> "hexcasting.category.interop.desc": "It appears I have installed some mods Hexcasting interoperates with! I've detailed them here.",
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> "hexcasting.category.lore.desc": "I have uncovered some letters and text not of direct relevance to my art.But, I think I may be able to divine some of the history of the world from these. Let me see...",
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< "hexcasting.page._comment": "Normal Spells",
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< "hexcasting.page.casting.grid.1": ">>>I will generally provide my patterns to Nature via my $(l:items/staff)$(item)Staff/$.Pressing $(thing)$(k:use)/$ with one in my hand will cause a hexagonal grid of dots to appear in front of me.I can then click, drag from dot to dot, and release to draw patterns.$(br2)Once I submit a pattern, it is executed (see the next chapter).",
< "hexcasting.page.casting.grid.2": ">>>Pressing $(thing)$(k:escape)/$ saves and closes the grid; when I next use my staff, all my patterns and iotas will still be there.$(br2)Should I wish to reset my casting state, I can do so by sneaking while opening the grid.",
< "hexcasting.page.casting.iotas.1": ">>>The \"nouns\" in Nature's language are called $(thing)iotas/$.At its most basic level, Hexcasting is the art of manipulating iotas.$(br2)Iotas come in many different types:$(li)Numbers (which some legends called \"doubles\").$(li)Vectors, a collection of three numbers representing a position, movement, or direction.$(li)Booleans or \"bools\" for short, representing an abstract True or False.$(li)Entities, like myself, chickens, and minecarts.",
< "hexcasting.page.casting.iotas.2": ">>>$(li)Influences, peculiar types of iota that seem to represent abstract ideas.$(li)Patterns themselves, used for crafting magic items and truly mind-boggling feats like $(italic)spells that cast other spells/$.$(li)A list of several of the above, gathered into a single iota.",
< "hexcasting.page.casting.iotas.3": ">>>Generally, I provide iotas to actions.For example, take $(l:patterns/spells/basic#hexcasting:explode)$(action)Explosion/$.This spell requires a number iota, to indicate the strength, and a vector iota, to indicate the location.$(br2)Or, take $(l:patterns/basic#hexcasting:get_pos)$(action)Compass Purification/$.This takes an entity iota and transforms it into a vector iota, representing the position of that entity.",
< "hexcasting.page.casting.overview.1": ">>>I believe it's good to always start off on the right foot. So, I've compiled the patterns for a _Hex that will cause a modest explosion at the position I am looking at. I believe examining the inner workings of this _Hex will be quite edifying.",
< "hexcasting.page.casting.patterns&actions.1": ">>>$(thing)Patterns/$ are paths traced through the grid of _media. I believe the sixfold symmetry of patterns is what gives my art its name.$(br2)$(thing)Actions/$, meanwhile, are what patterns $(italic)do/$.",
< "hexcasting.page.casting.patterns&actions.2": ">>>The difference is similar to the difference between $(italic)words/$ and $(italic)meanings/$.Any jumble of letters forms a word, but most of them (like \"xnopyt\") don't mean anything.Similarly, any squiggle yanked through the _media is technically a pattern, but most of them won't do anything.",
< "hexcasting.page.casting.patterns&actions.3": ">>>Actions are somewhat like commands to the grand systems rules that govern the universe (which I have seen some texts personify as \"Nature.\").They tend to do one of a few things:$(li)Gather some information about the world, such as finding the position of a entity.$(li)Manipulate the info gathered, like finding the distance between two positions.$(li)Perform some magical effect on the world, like summoning lightning or an explosion.$(br)These last kinds of actions are called \"spells.\", and are generally what attract people to the art.",
< "hexcasting.page.casting.patterns&actions.4": ">>>A _Hex, then, is a sequence of valid patterns presented to Nature in sequence.Nature interprets each of these patterns one-by-one and, if it understands, changes the world to my whims.(Or, what it thinks my whims are.)",
< "hexcasting.page.casting.patterns&actions.5": ">>>Although some actions can be performed easily, some require a payment in the form of coalesced _media.I believe the concentrated mental energy is used as a sort of argument to Nature, convincing it that it should indeed do as I ask.Most spells require this kind of payment, but a few non-spell actions do too.$(br2)I've recorded the costs, if any, of each action on their respective pages.",
---
> "hexcasting.page.casting.grid.1": "I will generally provide my patterns to Nature via my $(l:items/staff)$(item)Staff/$.Pressing $(thing)$(k:use)/$ with one in my hand will cause a hexagonal grid of dots to appear in front of me.I can then click, drag from dot to dot, and release to draw patterns.$(br2)Once I submit a pattern, it is executed (see the next chapter).",
> "hexcasting.page.casting.grid.2": "Pressing $(thing)$(k:escape)/$ saves and closes the grid; when I next use my staff, all my patterns and iotas will still be there.$(br2)Should I wish to reset my casting state, I can do so by sneaking while opening the grid.",
> "hexcasting.page.casting.iotas.1": "The \"nouns\" in Nature's language are called $(thing)iotas/$.At its most basic level, Hexcasting is the art of manipulating iotas.$(br2)Iotas come in many different types:$(li)Numbers (which some legends called \"doubles\").$(li)Vectors, a collection of three numbers representing a position, movement, or direction.$(li)Booleans or \"bools\" for short, representing an abstract True or False.$(li)Entities, like myself, chickens, and minecarts.",
> "hexcasting.page.casting.iotas.2": "$(li)Influences, peculiar types of iota that seem to represent abstract ideas.$(li)Patterns themselves, used for crafting magic items and truly mind-boggling feats like $(italic)spells that cast other spells/$.$(li)A list of several of the above, gathered into a single iota.",
> "hexcasting.page.casting.iotas.3": "Generally, I provide iotas to actions.For example, take $(l:patterns/spells/basic#hexcasting:explode)$(action)Explosion/$.This spell requires a number iota, to indicate the strength, and a vector iota, to indicate the location.$(br2)Or, take $(l:patterns/basic#hexcasting:get_pos)$(action)Compass Purification/$.This takes an entity iota and transforms it into a vector iota, representing the position of that entity.",
> "hexcasting.page.casting.overview.1": "I believe it's good to always start off on the right foot. So, I've compiled the patterns for a _Hex that will cause a modest explosion at the position I am looking at. I believe examining the inner workings of this _Hex will be quite edifying.",
> "hexcasting.page.casting.patterns&actions.1": "$(thing)Patterns/$ are paths traced through the grid of _media. I believe the sixfold symmetry of patterns is what gives my art its name.$(br2)$(thing)Actions/$, meanwhile, are what patterns $(italic)do/$.",
> "hexcasting.page.casting.patterns&actions.2": "The difference is similar to the difference between $(italic)words/$ and $(italic)meanings/$.Any jumble of letters forms a word, but most of them (like \"xnopyt\") don't mean anything.Similarly, any squiggle yanked through the _media is technically a pattern, but most of them won't do anything.",
> "hexcasting.page.casting.patterns&actions.3": "Actions are somewhat like commands to the grand systems rules that govern the universe (which I have seen some texts personify as \"Nature.\").They tend to do one of a few things:$(li)Gather some information about the world, such as finding the position of a entity.$(li)Manipulate the info gathered, like finding the distance between two positions.$(li)Perform some magical effect on the world, like summoning lightning or an explosion.$(br)These last kinds of actions are called \"spells.\", and are generally what attract people to the art.",
> "hexcasting.page.casting.patterns&actions.4": "A _Hex, then, is a sequence of valid patterns presented to Nature in sequence.Nature interprets each of these patterns one-by-one and, if it understands, changes the world to my whims.(Or, what it thinks my whims are.)",
> "hexcasting.page.casting.patterns&actions.5": "Although some actions can be performed easily, some require a payment in the form of coalesced _media.I believe the concentrated mental energy is used as a sort of argument to Nature, convincing it that it should indeed do as I ask.Most spells require this kind of payment, but a few non-spell actions do too.$(br2)I've recorded the costs, if any, of each action on their respective pages.", |
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let's just do this with hexdoc, actually |
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