feat(tf2classified): add Team Fortress 2 Classified server - #4898
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Pull request overview
Adds LinuxGSM support for the Team Fortress 2 Classified dedicated server (appid 3557020) and introduces a two-stage SteamCMD install concept (download a required “base app” first, then the actual server app) to support servers that depend on another game’s files.
Changes:
- Add
tf2classifiedto the supported server list and install config handling. - Introduce
baseappidhandling in SteamCMD download flow to install base files intosupportdirfirst. - Add a new default config for
tf2classifiedserver(including start parameters and alert defaults).
Reviewed changes
Copilot reviewed 4 out of 4 changed files in this pull request and generated 6 comments.
| File | Description |
|---|---|
| lgsm/modules/install_config.sh | Adds tf2classified handling for default config setup. |
| lgsm/modules/core_dl.sh | Adds SteamCMD download logic for optional baseappid installs. |
| lgsm/data/serverlist.csv | Registers the new tf2classified server entry. |
| lgsm/config-default/config-lgsm/tf2classifiedserver/_default.cfg | Introduces default config for the new server, including baseappid/supportdir and start parameters. |
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Add support for Team Fortress 2 Classified dedicated server (Steam appid 3557020). TF2 Classified requires the live TF2 server files (appid 232250) to be installed to a separate directory which is then passed to the server via the -tf_path parameter. Introduces a new baseappid config variable: when set, SteamCMD downloads the base app to supportdir first, then the main appid to serverfiles. Reference: https://wiki.tf2classic.com/wiki/Dedicated_Linux_server Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
…server Shorter, conventional name consistent with other Source mod servers (tfc, tf2, etc). The game directory is now tf2c, config dir tf2cserver, shortname tf2c. Also update startparameters game flag: -game tf2c
cp_badlands is a stock TF2 map. 4koth_frigid ships with the TF2C dedicated server files and does not require TF2 base content on the client.
The game's installed directory is tf2classified (not tf2c). Using -game tf2c created a secondary directory with hardcoded absolute paths in gameinfo.txt. Using tf2classified uses the proper install with |appid_440| tokens in gameinfo.txt.
- Move baseappid block before branch/betapassword checks so base app is always installed first when baseappid is set, regardless of whether branch/betapassword are also configured - Capture PIPESTATUS[0] after base app download and continue the retry loop on failure, preventing a failed base app install from being masked by a successful main app install - Add guard: fail with a clear message when baseappid is set but supportdir is empty/unset
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Thanks for the work in fixing/adapting my original PR! I was using it on my server, and there was one day TF2 was updated, but TF2C wasn't. I tried running the update command but TF2C wouldn't update the base app. So I believe there may be some changes needed to the appmanifest update checking logic. Do you think an update to the steamcmd update logic is needed, to support updating the support app ID if it's updated? |
* feat(tf2c): add Team Fortress 2 Classified server (#4898) * Release v26.1.0 * fix(alert_slack): add missing closing brace on section object The 'section' block containing 'fields' and 'accessory' was missing its closing '}' before EOF, producing malformed JSON and breaking all Slack alerts silently (jq -c . would fail on the payload). Also add missing ntfy alert settings to tf2cserver _default.cfg for consistency with other server configs. * fix: address review feedback - core_dl.sh: use array assignment for steamcmdcommand instead of read -r -a to avoid word-splitting on paths - fix_st.sh: correct module header typo (fix_ts.sh -> fix_st.sh) - command_skeleton.sh: fix grammar 'Creates an copy' -> 'Creates a copy' - serverlist-validate-game-icons.sh: anchor grep to start-of-line and require trailing comma to prevent false positives (e.g. 'tf' matching 'tf2' entries) - cs2server/_default.cfg: remove duplicate ntfy alert settings block * fix(vints): assign remotebuild instead of unused remotebuildversion The API version lookup was setting remotebuildversion but all subsequent jq queries used ${remotebuild}, which was never populated. This caused 'Unable to get remote build' on every install/update. * fix(xnt): unset exitbypass after command_stop.sh in fn_update_localbuild * fix(ci): resolve super-linter failures - Set DEFAULT_BRANCH to current branch to fix 'master not found' error - Use fetch-depth: 0 so GITHUB_BEFORE_SHA can be resolved - Set update_etl.sh executable bit (BASH_EXEC) - Fix .codespellrc tab indentation (EDITORCONFIG) - Add .gitleaks.toml allowlist for GA4 Measurement Protocol API secret (GITLEAKS) - Fix .markdown-lint.yml: disable MD030/MD013/MD033/MD041/MD051 to match existing repo style (MARKDOWN) * chore(ci): upgrade webfactory/ssh-agent from v0.9.0 to v0.10.0 v0.10.0 upgrades from Node.js 20 to Node.js 24, resolving the deprecation warning ahead of the June 2026 forced migration. * fix(steamcmd): add libtinfo.so.5 symlink fix for readline warning (#4899) * fix(steamcmd): add libtinfo.so.5 symlink fix for readline warning On distros shipping libtinfo.so.6 but not libtinfo.so.5 (Ubuntu 22.04+, Debian 12+), SteamCMD prints: WARNING: Failed to load 32-bit libtinfo.so.5 or libncurses.so.5. Please install (lib32tinfo5 / ncurses-libs.i686 / equivalent) to enable readline. lib32tinfo5 does not exist on Ubuntu 24.04. Creating a user-space symlink inside the steamcmd directory resolves the warning without requiring root or a missing package. * fix(steamcmd): address Copilot review feedback on libtinfo symlink fix - Iterate over all candidate steamcmd dirs (HOME/.steam/steamcmd, steamcmddir, HOME/.local/share/Steam/steamcmd) matching the pattern used for steamclient.so fixes elsewhere in the module - Replace '! -f && ! -L' guard with '! -e' so broken/dangling symlinks are also repaired rather than silently skipped - Add mkdir -p before ln in case the directory does not exist yet - Capture exitcode=$? after ln so fn_fix_msg_end reports failures --------- Co-authored-by: LinuxGSM <dev@linuxgsm.com> * feat(newserver): Military Conflict: Vietnam Add support for the Military Conflict: Vietnam dedicated game server. Supersedes #4594 (original WIP PR from @knoxed — completing the implementation). Changes: - Added mcvserver default configuration - Added mcv to serverlist and all distro CSV files - Added install_config handler for mcvserver - Added dependency info for all distros - Added game icons - Fixed CI workflow issues Co-authored-by: Knoxed <1338733+knoxed@users.noreply.github.com> * fix: support legacy game servers on older Ubuntu/Debian runners (#4903) * fix(workflows): support legacy game servers on older Ubuntu/Debian runners Multiple game servers have glibc compatibility requirements that prevent them from running on Ubuntu 24.04: - bfv, bf1942: Require Ubuntu <= 22.04 or Debian <= 12 (glibc 2.31) - btl, onset: Require Ubuntu <= 20.04 or Debian <= 11 (glibc 2.31) Changes: - Add runner field to details-check matrix generation - Map legacy servers to appropriate ubuntu-XX.04 LTS runners - Modern servers continue on ubuntu-latest (24.04) - Update details-check.yml to use dynamic runner from matrix This ensures all server tests pass in CI without breaking modern server testing on current GitHub Actions runners. * fix(workflows): run details-check on PRs and normalize ref resolution Details Check was not running for PR #4903 because the workflow only triggered on push to develop/workflow_dispatch. Also, pull_request refs (refs/pull/*) are not valid raw-content refs for GitHub downloads. Changes: - Trigger Details Check on pull_request to develop - Add LGSM_REF env resolved to PR head SHA or branch ref name - Use LGSM_REF for linuxgsm.sh download and LGSM_GITHUBBRANCH usage - Use LGSM_REF in matrix generation when fetching serverlist.csv This ensures legacy server jobs (bfv, bf1942, btl, onset) are included and executed during PR validation. * fix(workflows): run update-check on PRs and normalize ref resolution Apply the same PR-safe workflow behavior used in details-check: - Trigger update-check on pull_request to develop - Resolve LGSM_REF to PR head SHA or branch ref name - Use LGSM_REF for linuxgsm.sh download and LGSM_GITHUBBRANCH calls This ensures update-check validates PR changes instead of only running on develop pushes. * fix(check_deps): avoid false Debian version check on Ubuntu Ubuntu reports ID_LIKE=debian, which caused Debian upper-version checks to run on Ubuntu and incorrectly fail legacy titles on Ubuntu 22.04.x. Use distroid==debian for Debian limits in legacy compatibility guards so: - bf1942/bfv pass on Ubuntu 22.04.x as intended - btl/onset limits still apply correctly - Debian limits still apply on Debian only * fix(workflows): add PR trigger to version-check; replace archived action in docker trigger version-check.yml: - Add pull_request trigger targeting develop so version format is validated on PRs before merge trigger-docker-build.yml: - Replace archived convictional/trigger-workflow-and-wait@v1.6.5 with native gh CLI approach (trigger + watch run ID) - Uses GH_TOKEN env var with PERSONAL_ACCESS_TOKEN secret - gh workflow run dispatches the workflow; gh run watch polls for completion and exits non-zero on failure, preserving job dependencies * fix(workflows): use timestamp filter to reliably identify triggered run ID Using --limit 1 to find the run ID is a race condition if another run of the same workflow starts concurrently. Capture a timestamp before dispatching and pass --created >=${before} to gh run list so we always select the run we just triggered. * remove pr check * chore(deps): bump dessant/lock-threads from 5 to 6 (#4864) Bumps [dessant/lock-threads](https://github.com/dessant/lock-threads) from 5 to 6. - [Release notes](https://github.com/dessant/lock-threads/releases) - [Changelog](https://github.com/dessant/lock-threads/blob/main/CHANGELOG.md) - [Commits](dessant/lock-threads@v5...v6) --- updated-dependencies: - dependency-name: dessant/lock-threads dependency-version: '6' dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk> * papermc: add OpenJDK-25 (headless) dependency Dev builds of papermc will not work on older jre, albeit it's still in alpha/beta, some time in the future it will be the stable build. I have not noticed any issues running the stable build with jre-25. * fix(pmc): use openjdk-25-jre instead of headless variant, update vpmc to java 25 * feat(deps): update Java deps to openjdk-25-jre and add Ubuntu 26.04 support (#4908) - ubuntu-24.04: update pz, rw, wmc to openjdk-25-jre - debian-13: update vpmc to openjdk-25-jre, fix wmc typo (openjdk21-jre -> openjdk-25-jre) - add ubuntu-26.04.csv with all Java deps on openjdk-25-jre * chore: synced file(s) with dgibbs64/repo-sync (#4904) * chore: synced local '.github/' with remote 'general/.github/' * chore: synced local './' with remote 'bash/' --------- Co-authored-by: unknown <unknown@example.com> * fix(jbep3): add distro deps entries and game icon * feat(bb): add BrainBread server update functionality (#4912) * feat(bb): add BrainBread server update functionality * Implemented `update_bb.sh` to handle updates for BrainBread servers. * Integrated new update checks in `command_check_update.sh` and `command_update.sh`. * Updated `install_server_files.sh` to include BrainBread server installation logic. Co-authored-by: Copilot <copilot@github.com> * feat(bb): enhance BrainBread update process * Updated `fn_update_dl` to use `remotebuildhash` for file integrity. * Added handling for missing `remotebuildhash` to default to "nohash". * Included `update_steamcmd.sh` call to ensure both Steam app and GitHub package updates are performed. Co-authored-by: Copilot <copilot@github.com> * fix(steamcmd): ensure core HL1 files are present after appid 90 update * Added checks to verify the presence of core HL1 files after updating appid 90. * If files are missing, an update is forced and errors are logged. * Exits the script if files are still missing after the retry. * fix(steamcmd): update error messages for GoldSrc engine * Changed appid 90 references to GoldSrc for clarity. * Updated error messages to reflect the correct engine context. * Ensures users are informed about missing core HL1 files after GoldSrc updates. Co-authored-by: Copilot <copilot@github.com> * feat(serverlist): add Military Conflict: Vietnam server entry * Introduced new server entry for `Military Conflict: Vietnam` in `serverlist.csv`. * Enhances the variety of game servers available for users. --------- Co-authored-by: Copilot <copilot@github.com> * fix(deps): update .NET runtime version for Vintage Story (#4913) * Changed `dotnet-runtime-8.0` to `dotnet-runtime-10.0` in dependency lists for Ubuntu and Debian. * Enhanced the `check_deps.sh` script to dynamically check for the required .NET runtime version. * Added a warning for users on older distributions regarding potential missing .NET runtimes. * feat(newserver): Jabroni Brawl: Episode 3 (#4702) * Added jbep3server * fix(jbep3): add distro deps entries and game icon * fix(jbep3): bootstrap config from server.sample.cfg * chore(prettier): format code --------- Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk> Co-authored-by: dgibbs64 <dgibbs64@users.noreply.github.com> * chore: add AI issue triage workflow and structured-field label rules (#4915) - Add AI triage workflow that flags low-quality issues and requests missing info - Add sync-game-labels script and workflow to maintain game labels from serverlist - Add structured label rules for severity, reproducibility, priority, and scope - Update labeler workflow to support both issues and PRs with dedicated config - Add PR review guidance instructions for maintainers * chore: update issue templates, PR template, and CoC (#4914) - bug_report: add expected/actual behavior fields, script name, pre-check checkbox, required steps to reproduce, and AI triage metadata (severity, reproducibility, regression, affects-latest) - feature_request: add priority field, problem statement, scope/impact, alternatives considered; make command optional; remove irrelevant bug-specific triage fields - server_request: add dedicated server checkbox, official docs and Linux binary proof fields; fix CoC placeholder URL; remove irrelevant bug/feature triage fields - config.yml: add private security reporting contact link - pull_request_template: add testing, risk/rollback, breaking changes, and documentation impact sections - CODE_OF_CONDUCT: upgrade from Contributor Covenant v2.1 to v3.0; fill reporting placeholders with GitHub advisory and Discord links * fix: use is-sponsor-label-action v2 (v3 does not exist) The v3 release does not exist for JasonEtco/is-sponsor-label-action. Use v2 which is the latest stable release. The Node.js 24 compatibility is handled by the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24 environment variable. * fix: remove AI triage workflow The GitHub Models API requires specialized authentication that is not available through secrets.GITHUB_TOKEN. The workflow consistently fails with 401 Unauthorized. The rule-based label automation (labeler.yml) continues to function correctly and provides automated labeling based on structured template fields. * Revert "fix: remove AI triage workflow" This reverts commit a183369. * docs: clarify GitHub Models availability in AI triage workflow Add comments explaining that GitHub Models access may not be available in all environments and that 401 (Unauthorized) errors are expected and handled gracefully. The workflow will skip AI triage silently but continue processing the issue through other automation. * fix(ai-triage): grant models permission to GITHUB_TOKEN * fix(ai-triage): use GitHub Models REST inference endpoint * chore(actions): tidy workflows and script layout * chore(actions): tidy workflows and script layout * fix: Update Debian 13 dependencies and add to issue templates (#4916) - Replace libncursesw5 with libncursesw6 (removed from Debian 13) - Replace libxml2-utils with libxml2 (removed from Debian 13) - Add Debian 13 to bug report and feature request distro options Fixes #4847: libncursesw5 and libxml2-utils do not exist on Debian 13 * fix: Correct CSV file path in update-lgsm command (#4917) The distro CSV file was being fetched with an absolute path instead of a repository-relative path, causing malformed URLs like /master//home/user/lgsm/data/debian-12.csv Changed fn_fetch_file_github first parameter from "${datadir}" to "lgsm/data" to match the correct repository path structure. Fixes #4856: ERROR: Downloading debian-12.csv on update-lgsm * chore(actions): Optimize details-check workflow for PRs Enhances the `details-check` workflow to run more efficiently on pull requests. This commit introduces logic to: - Trigger the workflow on pull requests to the `develop` branch. - Analyze changed files to determine the scope of the checks required: - Run a full matrix if core `details`-related scripts are modified. - Run a targeted matrix only for servers whose `config-lgsm` files are changed. - Skip the check entirely if no relevant files are touched. - Provide a concise summary of the `details`, `parse-game-details`, and `query-raw` outcomes directly in the GitHub Actions job summary. This optimization significantly reduces CI/CD run times and resource consumption for pull requests by avoiding unnecessary checks across all game servers, improving developer efficiency. * fix(mods_list): update AMX Mod X version to latest release (#4932) * feat(check_deps.sh): Add “nullmailer” als allowed MTA for email notifications (#4871) Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk> * fix(mods): BepInEx Valheim install fix (rebased from #4938) (#4939) * fix: exclude Wine prefix from serverfiles ownership check SteamCMD creates a Wine prefix at serverfiles/steamapps/compatdata/ containing a z: symlink pointing to /. Without excluding this path, `find "${serverfiles}"` traverses the entire filesystem, causing check_permissions.sh to hang indefinitely. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(vh): correct BepInEx mod extraction and env vars - mods_list: set modsubdirs="BepInExPack_Valheim" so only the pack contents (not loose Thunderstore metadata) are installed to serverfiles - mods_core: implement modsubdirs subfolder isolation in fn_mod_install_files; when modsubdirs is not "0", the named subfolder becomes the extract root - fix_vh: update BepInEx env vars to match current start_server_bepinex.sh (DOORSTOP_ENABLED/DOORSTOP_TARGET_ASSEMBLY replacing old names, remove defunct DOORSTOP_CORLIB_OVERRIDE_PATH) - mods_list: update modsubdirs field comment to reflect its actual semantics Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: yourfate <2371889-youRFate@users.noreply.gitlab.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(mods): BepInEx_Valheim prevents startup on systems with newer glibc (#4788) * fix(mods): BepInEx_Valheim prevents startup on systems with newer glibc Load the libdoorstop_x64.so solely for the dedicated server executable and not for the whole startup routine, which causes errors in startup or not loading the mods at all. (see #4149 and #4491) * chore(prettier): format code --------- Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk> Co-authored-by: dgibbs64 <dgibbs64@users.noreply.github.com> * fix(ci): fetch full history in details-check so base ref diff works (#4940) The create-matrix job runs 'git diff origin/${base_ref}...HEAD' to detect which servers a PR touches, but actions/checkout defaults to a shallow single-branch fetch, so origin/develop does not exist in the runner and the diff fails with 'ambiguous argument' on every PR that reaches this job. Set fetch-depth: 0 so the base ref is available. * feat(alerts): add Matrix alert provider (#4901) * feat(alerts): add Matrix alert provider * fix(alerts): use PUT instead of POST for Matrix send-event endpoint The Matrix Client-Server API requires PUT for /_matrix/client/v3/rooms/{roomId}/send/{eventType}/{txnId}; sending POST would be rejected by any spec-compliant homeserver (405), so alerts would never actually send. Also documents that matrixroom must be the internal room ID, not the human-readable room alias. * fix: restore executable bit on alert_matrix.sh * fix(alerts): register alert_matrix module and harden dispatch Addresses review feedback on the Matrix alert provider: - Register alert_matrix.sh in core_modules.sh so the module actually resolves when alert.sh calls it (without this the call fails as an unknown command and no alert is ever sent). - Use curl -sSL to follow redirects, matching the other alert modules (some homeservers/reverse proxies redirect the client API). - Require matrixhomeserver to be set in the dispatch condition, consistent with the TEST-ALERT checks, to avoid building a broken URL when it is empty. * fix(ci): make Prettier workflow pass on develop (#4941) * style(alerts): prettier-format alert_matrix.sh Add the space in '2> /dev/null' that prettier-plugin-sh expects. This was in the original #4901 code and tripped the Prettier workflow on develop after merge (the workflow auto-formats and then can't push to the protected branch, so the run fails). * ci(prettier): ignore package-lock.json package-lock.json is machine-generated by npm; Prettier reformatting it conflicts with npm's own output and causes the Prettier auto-commit workflow to try (and fail) to push lockfile churn to protected develop. Ignoring it lets the workflow find nothing to change and pass. * fix(jbep3): correct servercfgdefault to server.cfg (#4942) The jbep3server details-check CI job fails because servercfgdefault was set to "server.sample.cfg", but the Game-Server-Configs repo only ships jbep3/server.cfg. The download step (curl -f) 404s and the job exits 22. jbep3 was the only server using "server.sample.cfg"; all other Source-engine servers (and 69 servers overall) use "server.cfg", which is the file that actually exists in the configs repo. * fix: Set TERM=screen for all non-interactive tmux calls (#4860) When connected to a server via ssh, and the server doesn't have the proper terminfo, tmux will fail with 'unsupported terminal' errors. These errors are not surfaced by the scripts, e.g. details, start, stop, so they result in either silent failures or don't work at all. e.g. `./mcserver details` on my server showed 0% CPU, 0% Memory, and STOPPED for the server status when the server was actually running. This was because the tmux calls to get this info failed. The root cause of this was that I was connected to my server via kitty, a terminal emulator that my server did not have terminfo for. This can be resolved via running `infocmp -x xterm-kitty | ssh YOUR-SERVER -- tic -x -` and replacing `xterm-kitty` with whatever is appropriate, or by setting TERM=xterm-256color in the ssh config, but that is not obvious to do when presented with silent failures. This commit sets TERM=screen for all non-interactive tmux calls, which resolves the issue. Note that the `console` command does not set this, as that is an interactive shell, and the user's terminfo should be passed. Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk> * feat(stop): add option to only stop server if no players (#4595) * add no stop if players online * remove dev message * monitor will now restart the server if requested earlier * changed var name * add npm check to install gamedig * new line * add var * remove from non supported servers * typo * word * move restart request * change lock file name * restart and monitor * refactor(stop): share player-online check + add stoponlyifnoplayersallcommands - Extract the duplicated gamedig player-count query (previously copy-pasted in command_stop, command_restart and command_monitor) into a new shared check_players_online.sh module that sets ${playersonline}; registered in core_modules.sh. - Add stoponlyifnoplayersallcommands (default on) so the stoponlyifnoplayers protection applies to every command that stops the server (e.g. update). Set to off to limit it to explicit stop/restart, allowing update to stop the server even while players are online. - Add the new setting to all game server _default.cfg files. - Resolve merge with develop (check_gamedig now keeps develop's npm-update branch plus the 'install Node.js' hint). * fix(stop): clear stale restart-request lock + warn on failed player query Addresses Copilot review feedback on #4595: - command_restart.sh: clear the *-restart-request.lock once a restart actually proceeds. Previously the lock was only written when postponing and never removed, so every subsequent monitor run would see the stale lock and trigger a repeat restart indefinitely. Fixed and verified against a live server: postponed restart -> monitor executes it and clears the lock -> a second monitor run no longer restarts. - check_players_online.sh: if the gamedig query fails for every configured IP (e.g. gamedig/jq missing), playersonline now still fails open (so a broken query can't permanently block stop/restart) but prints a clear warning that the safety check could not run, instead of silently behaving as if the server were empty. * Release v26.2.0 --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: unknown <unknown@example.com> Co-authored-by: LinuxGSM <dev@linuxgsm.com> Co-authored-by: Knoxed <1338733+knoxed@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: WildPenguin <ville.aakko@gmail.com> Co-authored-by: Copilot <copilot@github.com> Co-authored-by: Jacob Gerega <22921310+jgerega107@users.noreply.github.com> Co-authored-by: dgibbs64 <dgibbs64@users.noreply.github.com> Co-authored-by: Nikolay Asenov <10465782+nasenov@users.noreply.github.com> Co-authored-by: Fabian Raab <fabian@raab.link> Co-authored-by: yourfate <2371889-youRFate@users.noreply.gitlab.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> Co-authored-by: fwillo <37631375+fwillo@users.noreply.github.com> Co-authored-by: Silas J. Matson <sjmatson01@gmail.com>
Description
Add support for Team Fortress 2 Classified dedicated server (Steam appid 3557020). TF2 Classified requires the live TF2 server files (appid 232250) to be installed to a separate directory which is then passed to the server via the
-tf_pathparameter.Introduces a new
baseappidconfig variable: when set, SteamCMD downloads the base app tosupportdirfirst, then the mainappidtoserverfiles. This avoids pollutingserverfileswith the base game's files.Finishes the work started in #4876 with the following fixes/additions:
_default.cfgcore_dl.shto use the current array-based command format (the original PR used the deprecated string-based format)tf2caftertf2inserverlist.csvandinstall_config.shfor consistencyReference: https://wiki.tf2classic.com/wiki/Dedicated_Linux_server
Fixes #4876
Type of change
Checklist
PR will not be merged until all steps are complete.
developbranch as its base.Documentation
If documentation does need updating either update it by creating a PR (preferred) or request a documentation update.