Fix/bepinex mod for valheim install - #4938
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chore(deps): bump webfactory/ssh-agent from 0.9.0 to 0.10.0 (GameServerManagers#4910) Bumps [webfactory/ssh-agent](https://github.com/webfactory/ssh-agent) from 0.9.0 to 0.10.0. - [Release notes](https://github.com/webfactory/ssh-agent/releases) - [Changelog](https://github.com/webfactory/ssh-agent/blob/master/CHANGELOG.md) - [Commits](webfactory/ssh-agent@v0.9.0...v0.10.0) --- updated-dependencies: - dependency-name: webfactory/ssh-agent dependency-version: 0.10.0 dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> chore(deps): bump dessant/lock-threads from 5 to 6 (GameServerManagers#4909) Bumps [dessant/lock-threads](https://github.com/dessant/lock-threads) from 5 to 6. - [Release notes](https://github.com/dessant/lock-threads/releases) - [Changelog](https://github.com/dessant/lock-threads/blob/main/CHANGELOG.md) - [Commits](dessant/lock-threads@v5...v6) --- updated-dependencies: - dependency-name: dessant/lock-threads dependency-version: '6' dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> feat: sync GitHub issue types with `type:` labels feat: enable manual backfill for issue labels This change introduces a `workflow_dispatch` triggered job that allows for manually re-evaluating and applying labels to existing issues. The new job iterates through a specified set of issues (filtered by state and an optional limit), adds a temporary `maintenance: relabel-backfill` label, and immediately removes it. The primary `labeling-issues` workflow is updated to specifically *not* ignore these bot-generated label events when the temporary label is involved, thus forcing a re-evaluation of the issue by the current labeling logic. This provides a mechanism to correct mislabeled issues or apply updated labeling rules to the entire issue backlog. feat: enhance relabel backfill with detailed summary and update github-script This change significantly improves the observability of the manual issue relabel backfill workflow by introducing: - Detailed console logging for each issue being processed. - A comprehensive `core.summary` output in the workflow run, providing tables for overall statistics, processed issues, and any encountered failures. Additionally, the `actions/github-script` action is updated to v8. chore: make issue type inference more robust by respecting existing labels Previously, the automated issue type inference relied solely on the issue title. This could result in valid `type:` labels being removed if the title was ambiguous or didn't explicitly match a predefined pattern. This change introduces a fallback mechanism where existing `type:` labels are considered if a type cannot be clearly inferred from the title. This reduces unnecessary label churn and improves the accuracy of automated labeling. fix: backfill runs triage inline instead of label-toggle GitHub does not fire new workflow runs when GITHUB_TOKEN creates label events (built-in loop prevention). Replace the label-toggle backfill approach with an inline version that mirrors the deterministic reconciliation logic from issue-ai-maintenance directly: type labels, command/distro labels, game/engine labels, Issue Type GraphQL sync, and tmux false-positive cleanup. No AI call is made during backfill. Also removes the now-unnecessary BACKFILL_TRIGGER_LABEL exemption from the bot-loop guard in issue-ai-maintenance. fix: track issue type + locked state in backfill summary - Add 'Issue Type set' column to processed issues summary table - Track issueTypeSet per issue (null when already correct/unchanged) - Skip REST label mutations for locked issues (they return 403) with a console note; Issue Type GraphQL sync still runs for locked issues - Show lock emoji in issue number column when issue is locked - Track actual applied add/remove counts (not desired counts) fix: allow backfill label updates on locked issues Remove locked-issue skip branch in backfill so label add/remove operations run for locked issues as well. Keep lock marker in summary for visibility. fix: keep legacy server request issues classified correctly Recognize 'server request' anywhere in issue titles (e.g. '[callofduty1] Server Request') and prefer type: game server request over generic feature when both labels exist. Apply this in both issue-ai-maintenance and backfill logic. fix: classify legacy server-request titles in backfill and maintenance Detect legacy server-request phrasing in issue titles: - bracketed game/server titles ending with 'Creation' - titles containing 'Server Creation' - titles containing 'Server Support' or 'Support for ... server' Apply the same heuristics in both issue-ai-maintenance and backfill inferTypeFromTitle paths so old issues are not downgraded to feature. feat: infer game labels from legacy issue text in relabel When no structured Game form section is present, infer game labels/scripts deterministically from title/body using serverlist alias mappings. Apply this to both issue-ai-maintenance and backfill to improve historical game labeling without relying on AI. feat: add optional AI fallback for backfill game detection Add workflow_dispatch input ai_game_fallback (default false). In backfill mode, only call AI when deterministic game mapping finds no match; accept only high-confidence results and map through known game aliases/labels. Include AI usage stats in the run summary table. fix: avoid pruning legacy game labels without structured game input Only remove existing game:* labels when an issue has explicit structured Game form selections. For legacy title/body inference (and AI fallback), add matched game labels but do not remove other existing game labels. This prevents edge cases like issue GameServerManagers#1 from losing valid multi-game tags. fix: require alias evidence for AI game fallback labels Backfill AI game fallback now accepts a detected game only when the issue text contains a literal alias token for the mapped game label. Add explicit logs for AI accept/reject/unmapped outcomes to make attribution auditable in job logs and prevent false positives like issue GameServerManagers#17. feat: annotate game label adds with detection source in backfill logs Each game label add now shows its source in the per-issue log line: GameServerManagers#240: added "game: Opposing Force" (text-match) GameServerManagers#248: added "game: Counter-Strike: Global Offensive" (form-field) #N: added "game: X" (ai-fallback) Non-game labels (engine, type, needs, etc.) are unchanged. fix: add missing hasAliasHitForLabel to backfill script context Each github-script step runs in its own isolated JS context. The backfill step was calling hasAliasHitForLabel (used by the AI alias-evidence gate) but the function was only defined in the triage step, causing a ReferenceError on any issue that triggered AI fallback. fix: retry AI fallback once on HTTP 429 with Retry-After backoff When the GitHub Models API rate-limits the backfill (429), read the Retry-After header (capped at 60s), wait, then retry the request once. If the retry also fails the issue is skipped as before. fix: accept joined-token alias evidence in AI game fallback gate Alias evidence now allows multi-token aliases to match when words are joined in issue text (e.g. counterstrike vs counter strike), while keeping exact token checks for single-word aliases. fix: treat generic AI detections as non-game in backfill When AI fallback returns generic platform/engine terms (e.g. srcds, source dedicated server, steamcmd), treat them as non-game detections instead of logging them as unmapped games. Also prompt the model to return null for generic terms. chore: log AI rate-limit headers and 429 count in backfill Capture Retry-After, X-RateLimit-* and request id on 429 responses, log them on retry and final skip, and include total AI 429 hits in the workflow summary table. fix: disable AI fallback for run on long Retry-After cooldown When GitHub Models returns 429 with a large Retry-After (over 300s), stop AI fallback for the remainder of the backfill run instead of sleeping and retrying per issue. Include disable reason in summary. fix: prevent overlapping game alias double-matches in text detection Prefer longest non-overlapping alias matches so titles like "Killing Floor 2" do not also infer "Killing Floor" unless both are explicitly present as separate mentions. fix: prune stale broad game labels when specific game is inferred For legacy issues without structured game selection, remove existing game labels only when they are broader overlaps of a newly inferred specific game label (e.g. remove Killing Floor when Killing Floor 2 is inferred). fix: stop relabel backfill early when API rate limit is hit Detect GitHub API rate limit errors during processing, stop the run gracefully, and report header-derived rate limit details in logs and summary instead of emitting repeated per-issue failures. feat(labeler): implement Linux support verification for server requests * Added checks for Linux support based on issue content and Steam API data. * Integrated AI analysis for documentation to assess Linux compatibility. * Automatically create or remove labels based on support verification results. * Enhanced feedback for users regarding Linux server support status. Co-authored-by: Copilot <copilot@github.com> fix(labeler): broaden Linux support check triggers for server requests fix(labeler): improve game detection logic for structured fields * Refine fallback logic to avoid guessing from free text when a structured Game field exists. * Ensure AI-detected game fallback only occurs when no structured Game field is present. Co-authored-by: Copilot <copilot@github.com> fix(labeler): update game section extraction logic * Adjusted the extraction of the game field to accommodate both 'Game server' and 'Game' sections. * This change improves compatibility with different input formats in server requests and bug reports. Co-authored-by: Copilot <copilot@github.com> feat(labeler): enhance Linux support detection logic * Added handling for dedicated server tool AppIDs in Steam API checks. * Introduced a checkbox confirmation mechanism for Linux support, improving evidence assessment. * Updated verdict messaging to clarify Linux support status based on new checks. Co-authored-by: Copilot <copilot@github.com> feat(labeler): implement SteamCMD Linux support check * Added a new function `runSteamCmdLinuxCheck` to assess Linux platform support using SteamCMD. * Enhanced existing logic to incorporate SteamCMD results alongside Steam API checks. * Updated comments to clarify the distinction between server tool AppIDs and client platform support. * Improved error handling and logging for SteamCMD assessments. Co-authored-by: Copilot <copilot@github.com> feat(labeler): add confirmed Linux support label logic * Introduced logic to determine and apply a `status: linux support confirmed` label based on AI assessment and Steam confirmation. * Implemented error handling for label creation if it does not exist. * Enhanced existing label management to ensure accurate representation of Linux support status. Co-authored-by: Copilot <copilot@github.com> fix(labeler): refine Steam support checks for dedicated servers * Updated comments to clarify the purpose of Steam Store API checks. * Removed unnecessary checks for Steam API results in determining Linux support. * Enhanced logging and reasoning for server tool AppIDs. * Improved clarity in the output messages regarding Linux support status. Co-authored-by: Copilot <copilot@github.com> feat(labeler): enhance Linux support check comment formatting * Added conditional header for Linux support check comments. * Included a block to indicate if the confirmed Linux label was applied. Co-authored-by: Copilot <copilot@github.com> fix: apply linux status labels directly instead of via deferred labelsToAdd set chore: synced file(s) with dgibbs64/repo-sync (GameServerManagers#4911) * chore: synced local '.github/' with remote 'general/.github/' * chore: synced local './' with remote 'bash/' refactor: rename labeler.yml to issue-triage-automation.yml and consolidate sync-game-labels - Rename 'labeler.yml' to 'issue-triage-automation.yml' to better reflect the workflow's expanded responsibilities (issue triage, game detection, AI analysis, Linux support verification, and label syncing) - Consolidate 'sync-game-labels.yml' into the main workflow - Add push trigger for serverlist.csv changes - Add sync-game-labels job that runs on push events when serverlist.csv is modified - Remove the separate sync-game-labels.yml workflow This simplifies workflow organization by having all issue/PR maintenance logic in a single, well-named workflow. refactor: standardize workflow filenames with action prefix chore(sync): synced local '.github/' with remote 'general/.github/' (GameServerManagers#4918) Synced from dgibbs64/repo-sync@732370f — chore(workflow): add permissions section to action-sync.yml * Added an empty `permissions` section to the workflow file. * This change ensures that permissions are explicitly defined for the jobs.
- mods_list: set modsubdirs="BepInExPack_Valheim" so only the pack contents (not loose Thunderstore metadata) are installed to serverfiles - mods_core: implement modsubdirs subfolder isolation in fn_mod_install_files; when modsubdirs is not "0", the named subfolder becomes the extract root - fix_vh: update BepInEx env vars to match current start_server_bepinex.sh (DOORSTOP_ENABLED/DOORSTOP_TARGET_ASSEMBLY replacing old names, remove defunct DOORSTOP_CORLIB_OVERRIDE_PATH) - mods_list: update modsubdirs field comment to reflect its actual semantics Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
SteamCMD creates a Wine prefix at serverfiles/steamapps/compatdata/
containing a z: symlink pointing to /. Without excluding this path,
`find "${serverfiles}"` traverses the entire filesystem, causing
check_permissions.sh to hang indefinitely.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…rs#4919) * chore(sync): synced local '.github/' with remote 'general/.github/' Synced from dgibbs64/repo-sync@0d089f2 — chore: remove opensuseleap15 exclusion from latest ansible-core (now Python 3.11 / Leap 15.6) * chore(sync): synced local './' with remote 'bash/' Synced from dgibbs64/repo-sync@0d089f2 — chore: remove opensuseleap15 exclusion from latest ansible-core (now Python 3.11 / Leap 15.6)
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Thanks for the fix! This PR was opened against master, and retargeting it to develop (our merge base for releases) surfaced conflicts from an unrelated merge commit picked up along the way, not from your actual change. I rebuilt your two commits cleanly onto develop with authorship preserved in #4939 — closing this one in favor of that. Appreciate the contribution and the testing writeup. |
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* fix: exclude Wine prefix from serverfiles ownership check
SteamCMD creates a Wine prefix at serverfiles/steamapps/compatdata/
containing a z: symlink pointing to /. Without excluding this path,
`find "${serverfiles}"` traverses the entire filesystem, causing
check_permissions.sh to hang indefinitely.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(vh): correct BepInEx mod extraction and env vars
- mods_list: set modsubdirs="BepInExPack_Valheim" so only the pack
contents (not loose Thunderstore metadata) are installed to serverfiles
- mods_core: implement modsubdirs subfolder isolation in fn_mod_install_files;
when modsubdirs is not "0", the named subfolder becomes the extract root
- fix_vh: update BepInEx env vars to match current start_server_bepinex.sh
(DOORSTOP_ENABLED/DOORSTOP_TARGET_ASSEMBLY replacing old names,
remove defunct DOORSTOP_CORLIB_OVERRIDE_PATH)
- mods_list: update modsubdirs field comment to reflect its actual semantics
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: yourfate <2371889-youRFate@users.noreply.gitlab.com>
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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* feat(tf2c): add Team Fortress 2 Classified server (#4898) * Release v26.1.0 * fix(alert_slack): add missing closing brace on section object The 'section' block containing 'fields' and 'accessory' was missing its closing '}' before EOF, producing malformed JSON and breaking all Slack alerts silently (jq -c . would fail on the payload). Also add missing ntfy alert settings to tf2cserver _default.cfg for consistency with other server configs. * fix: address review feedback - core_dl.sh: use array assignment for steamcmdcommand instead of read -r -a to avoid word-splitting on paths - fix_st.sh: correct module header typo (fix_ts.sh -> fix_st.sh) - command_skeleton.sh: fix grammar 'Creates an copy' -> 'Creates a copy' - serverlist-validate-game-icons.sh: anchor grep to start-of-line and require trailing comma to prevent false positives (e.g. 'tf' matching 'tf2' entries) - cs2server/_default.cfg: remove duplicate ntfy alert settings block * fix(vints): assign remotebuild instead of unused remotebuildversion The API version lookup was setting remotebuildversion but all subsequent jq queries used ${remotebuild}, which was never populated. This caused 'Unable to get remote build' on every install/update. * fix(xnt): unset exitbypass after command_stop.sh in fn_update_localbuild * fix(ci): resolve super-linter failures - Set DEFAULT_BRANCH to current branch to fix 'master not found' error - Use fetch-depth: 0 so GITHUB_BEFORE_SHA can be resolved - Set update_etl.sh executable bit (BASH_EXEC) - Fix .codespellrc tab indentation (EDITORCONFIG) - Add .gitleaks.toml allowlist for GA4 Measurement Protocol API secret (GITLEAKS) - Fix .markdown-lint.yml: disable MD030/MD013/MD033/MD041/MD051 to match existing repo style (MARKDOWN) * chore(ci): upgrade webfactory/ssh-agent from v0.9.0 to v0.10.0 v0.10.0 upgrades from Node.js 20 to Node.js 24, resolving the deprecation warning ahead of the June 2026 forced migration. * fix(steamcmd): add libtinfo.so.5 symlink fix for readline warning (#4899) * fix(steamcmd): add libtinfo.so.5 symlink fix for readline warning On distros shipping libtinfo.so.6 but not libtinfo.so.5 (Ubuntu 22.04+, Debian 12+), SteamCMD prints: WARNING: Failed to load 32-bit libtinfo.so.5 or libncurses.so.5. Please install (lib32tinfo5 / ncurses-libs.i686 / equivalent) to enable readline. lib32tinfo5 does not exist on Ubuntu 24.04. Creating a user-space symlink inside the steamcmd directory resolves the warning without requiring root or a missing package. * fix(steamcmd): address Copilot review feedback on libtinfo symlink fix - Iterate over all candidate steamcmd dirs (HOME/.steam/steamcmd, steamcmddir, HOME/.local/share/Steam/steamcmd) matching the pattern used for steamclient.so fixes elsewhere in the module - Replace '! -f && ! -L' guard with '! -e' so broken/dangling symlinks are also repaired rather than silently skipped - Add mkdir -p before ln in case the directory does not exist yet - Capture exitcode=$? after ln so fn_fix_msg_end reports failures --------- Co-authored-by: LinuxGSM <dev@linuxgsm.com> * feat(newserver): Military Conflict: Vietnam Add support for the Military Conflict: Vietnam dedicated game server. Supersedes #4594 (original WIP PR from @knoxed — completing the implementation). Changes: - Added mcvserver default configuration - Added mcv to serverlist and all distro CSV files - Added install_config handler for mcvserver - Added dependency info for all distros - Added game icons - Fixed CI workflow issues Co-authored-by: Knoxed <1338733+knoxed@users.noreply.github.com> * fix: support legacy game servers on older Ubuntu/Debian runners (#4903) * fix(workflows): support legacy game servers on older Ubuntu/Debian runners Multiple game servers have glibc compatibility requirements that prevent them from running on Ubuntu 24.04: - bfv, bf1942: Require Ubuntu <= 22.04 or Debian <= 12 (glibc 2.31) - btl, onset: Require Ubuntu <= 20.04 or Debian <= 11 (glibc 2.31) Changes: - Add runner field to details-check matrix generation - Map legacy servers to appropriate ubuntu-XX.04 LTS runners - Modern servers continue on ubuntu-latest (24.04) - Update details-check.yml to use dynamic runner from matrix This ensures all server tests pass in CI without breaking modern server testing on current GitHub Actions runners. * fix(workflows): run details-check on PRs and normalize ref resolution Details Check was not running for PR #4903 because the workflow only triggered on push to develop/workflow_dispatch. Also, pull_request refs (refs/pull/*) are not valid raw-content refs for GitHub downloads. Changes: - Trigger Details Check on pull_request to develop - Add LGSM_REF env resolved to PR head SHA or branch ref name - Use LGSM_REF for linuxgsm.sh download and LGSM_GITHUBBRANCH usage - Use LGSM_REF in matrix generation when fetching serverlist.csv This ensures legacy server jobs (bfv, bf1942, btl, onset) are included and executed during PR validation. * fix(workflows): run update-check on PRs and normalize ref resolution Apply the same PR-safe workflow behavior used in details-check: - Trigger update-check on pull_request to develop - Resolve LGSM_REF to PR head SHA or branch ref name - Use LGSM_REF for linuxgsm.sh download and LGSM_GITHUBBRANCH calls This ensures update-check validates PR changes instead of only running on develop pushes. * fix(check_deps): avoid false Debian version check on Ubuntu Ubuntu reports ID_LIKE=debian, which caused Debian upper-version checks to run on Ubuntu and incorrectly fail legacy titles on Ubuntu 22.04.x. Use distroid==debian for Debian limits in legacy compatibility guards so: - bf1942/bfv pass on Ubuntu 22.04.x as intended - btl/onset limits still apply correctly - Debian limits still apply on Debian only * fix(workflows): add PR trigger to version-check; replace archived action in docker trigger version-check.yml: - Add pull_request trigger targeting develop so version format is validated on PRs before merge trigger-docker-build.yml: - Replace archived convictional/trigger-workflow-and-wait@v1.6.5 with native gh CLI approach (trigger + watch run ID) - Uses GH_TOKEN env var with PERSONAL_ACCESS_TOKEN secret - gh workflow run dispatches the workflow; gh run watch polls for completion and exits non-zero on failure, preserving job dependencies * fix(workflows): use timestamp filter to reliably identify triggered run ID Using --limit 1 to find the run ID is a race condition if another run of the same workflow starts concurrently. Capture a timestamp before dispatching and pass --created >=${before} to gh run list so we always select the run we just triggered. * remove pr check * chore(deps): bump dessant/lock-threads from 5 to 6 (#4864) Bumps [dessant/lock-threads](https://github.com/dessant/lock-threads) from 5 to 6. - [Release notes](https://github.com/dessant/lock-threads/releases) - [Changelog](https://github.com/dessant/lock-threads/blob/main/CHANGELOG.md) - [Commits](dessant/lock-threads@v5...v6) --- updated-dependencies: - dependency-name: dessant/lock-threads dependency-version: '6' dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk> * papermc: add OpenJDK-25 (headless) dependency Dev builds of papermc will not work on older jre, albeit it's still in alpha/beta, some time in the future it will be the stable build. I have not noticed any issues running the stable build with jre-25. * fix(pmc): use openjdk-25-jre instead of headless variant, update vpmc to java 25 * feat(deps): update Java deps to openjdk-25-jre and add Ubuntu 26.04 support (#4908) - ubuntu-24.04: update pz, rw, wmc to openjdk-25-jre - debian-13: update vpmc to openjdk-25-jre, fix wmc typo (openjdk21-jre -> openjdk-25-jre) - add ubuntu-26.04.csv with all Java deps on openjdk-25-jre * chore: synced file(s) with dgibbs64/repo-sync (#4904) * chore: synced local '.github/' with remote 'general/.github/' * chore: synced local './' with remote 'bash/' --------- Co-authored-by: unknown <unknown@example.com> * fix(jbep3): add distro deps entries and game icon * feat(bb): add BrainBread server update functionality (#4912) * feat(bb): add BrainBread server update functionality * Implemented `update_bb.sh` to handle updates for BrainBread servers. * Integrated new update checks in `command_check_update.sh` and `command_update.sh`. * Updated `install_server_files.sh` to include BrainBread server installation logic. Co-authored-by: Copilot <copilot@github.com> * feat(bb): enhance BrainBread update process * Updated `fn_update_dl` to use `remotebuildhash` for file integrity. * Added handling for missing `remotebuildhash` to default to "nohash". * Included `update_steamcmd.sh` call to ensure both Steam app and GitHub package updates are performed. Co-authored-by: Copilot <copilot@github.com> * fix(steamcmd): ensure core HL1 files are present after appid 90 update * Added checks to verify the presence of core HL1 files after updating appid 90. * If files are missing, an update is forced and errors are logged. * Exits the script if files are still missing after the retry. * fix(steamcmd): update error messages for GoldSrc engine * Changed appid 90 references to GoldSrc for clarity. * Updated error messages to reflect the correct engine context. * Ensures users are informed about missing core HL1 files after GoldSrc updates. Co-authored-by: Copilot <copilot@github.com> * feat(serverlist): add Military Conflict: Vietnam server entry * Introduced new server entry for `Military Conflict: Vietnam` in `serverlist.csv`. * Enhances the variety of game servers available for users. --------- Co-authored-by: Copilot <copilot@github.com> * fix(deps): update .NET runtime version for Vintage Story (#4913) * Changed `dotnet-runtime-8.0` to `dotnet-runtime-10.0` in dependency lists for Ubuntu and Debian. * Enhanced the `check_deps.sh` script to dynamically check for the required .NET runtime version. * Added a warning for users on older distributions regarding potential missing .NET runtimes. * feat(newserver): Jabroni Brawl: Episode 3 (#4702) * Added jbep3server * fix(jbep3): add distro deps entries and game icon * fix(jbep3): bootstrap config from server.sample.cfg * chore(prettier): format code --------- Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk> Co-authored-by: dgibbs64 <dgibbs64@users.noreply.github.com> * chore: add AI issue triage workflow and structured-field label rules (#4915) - Add AI triage workflow that flags low-quality issues and requests missing info - Add sync-game-labels script and workflow to maintain game labels from serverlist - Add structured label rules for severity, reproducibility, priority, and scope - Update labeler workflow to support both issues and PRs with dedicated config - Add PR review guidance instructions for maintainers * chore: update issue templates, PR template, and CoC (#4914) - bug_report: add expected/actual behavior fields, script name, pre-check checkbox, required steps to reproduce, and AI triage metadata (severity, reproducibility, regression, affects-latest) - feature_request: add priority field, problem statement, scope/impact, alternatives considered; make command optional; remove irrelevant bug-specific triage fields - server_request: add dedicated server checkbox, official docs and Linux binary proof fields; fix CoC placeholder URL; remove irrelevant bug/feature triage fields - config.yml: add private security reporting contact link - pull_request_template: add testing, risk/rollback, breaking changes, and documentation impact sections - CODE_OF_CONDUCT: upgrade from Contributor Covenant v2.1 to v3.0; fill reporting placeholders with GitHub advisory and Discord links * fix: use is-sponsor-label-action v2 (v3 does not exist) The v3 release does not exist for JasonEtco/is-sponsor-label-action. Use v2 which is the latest stable release. The Node.js 24 compatibility is handled by the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24 environment variable. * fix: remove AI triage workflow The GitHub Models API requires specialized authentication that is not available through secrets.GITHUB_TOKEN. The workflow consistently fails with 401 Unauthorized. The rule-based label automation (labeler.yml) continues to function correctly and provides automated labeling based on structured template fields. * Revert "fix: remove AI triage workflow" This reverts commit a183369. * docs: clarify GitHub Models availability in AI triage workflow Add comments explaining that GitHub Models access may not be available in all environments and that 401 (Unauthorized) errors are expected and handled gracefully. The workflow will skip AI triage silently but continue processing the issue through other automation. * fix(ai-triage): grant models permission to GITHUB_TOKEN * fix(ai-triage): use GitHub Models REST inference endpoint * chore(actions): tidy workflows and script layout * chore(actions): tidy workflows and script layout * fix: Update Debian 13 dependencies and add to issue templates (#4916) - Replace libncursesw5 with libncursesw6 (removed from Debian 13) - Replace libxml2-utils with libxml2 (removed from Debian 13) - Add Debian 13 to bug report and feature request distro options Fixes #4847: libncursesw5 and libxml2-utils do not exist on Debian 13 * fix: Correct CSV file path in update-lgsm command (#4917) The distro CSV file was being fetched with an absolute path instead of a repository-relative path, causing malformed URLs like /master//home/user/lgsm/data/debian-12.csv Changed fn_fetch_file_github first parameter from "${datadir}" to "lgsm/data" to match the correct repository path structure. Fixes #4856: ERROR: Downloading debian-12.csv on update-lgsm * chore(actions): Optimize details-check workflow for PRs Enhances the `details-check` workflow to run more efficiently on pull requests. This commit introduces logic to: - Trigger the workflow on pull requests to the `develop` branch. - Analyze changed files to determine the scope of the checks required: - Run a full matrix if core `details`-related scripts are modified. - Run a targeted matrix only for servers whose `config-lgsm` files are changed. - Skip the check entirely if no relevant files are touched. - Provide a concise summary of the `details`, `parse-game-details`, and `query-raw` outcomes directly in the GitHub Actions job summary. This optimization significantly reduces CI/CD run times and resource consumption for pull requests by avoiding unnecessary checks across all game servers, improving developer efficiency. * fix(mods_list): update AMX Mod X version to latest release (#4932) * feat(check_deps.sh): Add “nullmailer” als allowed MTA for email notifications (#4871) Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk> * fix(mods): BepInEx Valheim install fix (rebased from #4938) (#4939) * fix: exclude Wine prefix from serverfiles ownership check SteamCMD creates a Wine prefix at serverfiles/steamapps/compatdata/ containing a z: symlink pointing to /. Without excluding this path, `find "${serverfiles}"` traverses the entire filesystem, causing check_permissions.sh to hang indefinitely. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(vh): correct BepInEx mod extraction and env vars - mods_list: set modsubdirs="BepInExPack_Valheim" so only the pack contents (not loose Thunderstore metadata) are installed to serverfiles - mods_core: implement modsubdirs subfolder isolation in fn_mod_install_files; when modsubdirs is not "0", the named subfolder becomes the extract root - fix_vh: update BepInEx env vars to match current start_server_bepinex.sh (DOORSTOP_ENABLED/DOORSTOP_TARGET_ASSEMBLY replacing old names, remove defunct DOORSTOP_CORLIB_OVERRIDE_PATH) - mods_list: update modsubdirs field comment to reflect its actual semantics Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: yourfate <2371889-youRFate@users.noreply.gitlab.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(mods): BepInEx_Valheim prevents startup on systems with newer glibc (#4788) * fix(mods): BepInEx_Valheim prevents startup on systems with newer glibc Load the libdoorstop_x64.so solely for the dedicated server executable and not for the whole startup routine, which causes errors in startup or not loading the mods at all. (see #4149 and #4491) * chore(prettier): format code --------- Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk> Co-authored-by: dgibbs64 <dgibbs64@users.noreply.github.com> * fix(ci): fetch full history in details-check so base ref diff works (#4940) The create-matrix job runs 'git diff origin/${base_ref}...HEAD' to detect which servers a PR touches, but actions/checkout defaults to a shallow single-branch fetch, so origin/develop does not exist in the runner and the diff fails with 'ambiguous argument' on every PR that reaches this job. Set fetch-depth: 0 so the base ref is available. * feat(alerts): add Matrix alert provider (#4901) * feat(alerts): add Matrix alert provider * fix(alerts): use PUT instead of POST for Matrix send-event endpoint The Matrix Client-Server API requires PUT for /_matrix/client/v3/rooms/{roomId}/send/{eventType}/{txnId}; sending POST would be rejected by any spec-compliant homeserver (405), so alerts would never actually send. Also documents that matrixroom must be the internal room ID, not the human-readable room alias. * fix: restore executable bit on alert_matrix.sh * fix(alerts): register alert_matrix module and harden dispatch Addresses review feedback on the Matrix alert provider: - Register alert_matrix.sh in core_modules.sh so the module actually resolves when alert.sh calls it (without this the call fails as an unknown command and no alert is ever sent). - Use curl -sSL to follow redirects, matching the other alert modules (some homeservers/reverse proxies redirect the client API). - Require matrixhomeserver to be set in the dispatch condition, consistent with the TEST-ALERT checks, to avoid building a broken URL when it is empty. * fix(ci): make Prettier workflow pass on develop (#4941) * style(alerts): prettier-format alert_matrix.sh Add the space in '2> /dev/null' that prettier-plugin-sh expects. This was in the original #4901 code and tripped the Prettier workflow on develop after merge (the workflow auto-formats and then can't push to the protected branch, so the run fails). * ci(prettier): ignore package-lock.json package-lock.json is machine-generated by npm; Prettier reformatting it conflicts with npm's own output and causes the Prettier auto-commit workflow to try (and fail) to push lockfile churn to protected develop. Ignoring it lets the workflow find nothing to change and pass. * fix(jbep3): correct servercfgdefault to server.cfg (#4942) The jbep3server details-check CI job fails because servercfgdefault was set to "server.sample.cfg", but the Game-Server-Configs repo only ships jbep3/server.cfg. The download step (curl -f) 404s and the job exits 22. jbep3 was the only server using "server.sample.cfg"; all other Source-engine servers (and 69 servers overall) use "server.cfg", which is the file that actually exists in the configs repo. * fix: Set TERM=screen for all non-interactive tmux calls (#4860) When connected to a server via ssh, and the server doesn't have the proper terminfo, tmux will fail with 'unsupported terminal' errors. These errors are not surfaced by the scripts, e.g. details, start, stop, so they result in either silent failures or don't work at all. e.g. `./mcserver details` on my server showed 0% CPU, 0% Memory, and STOPPED for the server status when the server was actually running. This was because the tmux calls to get this info failed. The root cause of this was that I was connected to my server via kitty, a terminal emulator that my server did not have terminfo for. This can be resolved via running `infocmp -x xterm-kitty | ssh YOUR-SERVER -- tic -x -` and replacing `xterm-kitty` with whatever is appropriate, or by setting TERM=xterm-256color in the ssh config, but that is not obvious to do when presented with silent failures. This commit sets TERM=screen for all non-interactive tmux calls, which resolves the issue. Note that the `console` command does not set this, as that is an interactive shell, and the user's terminfo should be passed. Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk> * feat(stop): add option to only stop server if no players (#4595) * add no stop if players online * remove dev message * monitor will now restart the server if requested earlier * changed var name * add npm check to install gamedig * new line * add var * remove from non supported servers * typo * word * move restart request * change lock file name * restart and monitor * refactor(stop): share player-online check + add stoponlyifnoplayersallcommands - Extract the duplicated gamedig player-count query (previously copy-pasted in command_stop, command_restart and command_monitor) into a new shared check_players_online.sh module that sets ${playersonline}; registered in core_modules.sh. - Add stoponlyifnoplayersallcommands (default on) so the stoponlyifnoplayers protection applies to every command that stops the server (e.g. update). Set to off to limit it to explicit stop/restart, allowing update to stop the server even while players are online. - Add the new setting to all game server _default.cfg files. - Resolve merge with develop (check_gamedig now keeps develop's npm-update branch plus the 'install Node.js' hint). * fix(stop): clear stale restart-request lock + warn on failed player query Addresses Copilot review feedback on #4595: - command_restart.sh: clear the *-restart-request.lock once a restart actually proceeds. Previously the lock was only written when postponing and never removed, so every subsequent monitor run would see the stale lock and trigger a repeat restart indefinitely. Fixed and verified against a live server: postponed restart -> monitor executes it and clears the lock -> a second monitor run no longer restarts. - check_players_online.sh: if the gamedig query fails for every configured IP (e.g. gamedig/jq missing), playersonline now still fails open (so a broken query can't permanently block stop/restart) but prints a clear warning that the safety check could not run, instead of silently behaving as if the server were empty. * Release v26.2.0 --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: unknown <unknown@example.com> Co-authored-by: LinuxGSM <dev@linuxgsm.com> Co-authored-by: Knoxed <1338733+knoxed@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: WildPenguin <ville.aakko@gmail.com> Co-authored-by: Copilot <copilot@github.com> Co-authored-by: Jacob Gerega <22921310+jgerega107@users.noreply.github.com> Co-authored-by: dgibbs64 <dgibbs64@users.noreply.github.com> Co-authored-by: Nikolay Asenov <10465782+nasenov@users.noreply.github.com> Co-authored-by: Fabian Raab <fabian@raab.link> Co-authored-by: yourfate <2371889-youRFate@users.noreply.gitlab.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com> Co-authored-by: fwillo <37631375+fwillo@users.noreply.github.com> Co-authored-by: Silas J. Matson <sjmatson01@gmail.com>
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Description
The Bepinex mod for valheim changed the directory structure in the downloaded zip, which meant the files were now in the wrong position inside serverfiles.
This required a change to the extraction logic for mods, I used the previously unused
modsubdirsvariable. It was meant to just be the depth of subfolder the mod was in, but that is kind of useless once there are several folders in parallel. Now it is just a prefix you can set, from which the files inside the zip are taken. You can also use multiple folders here likesome/dir/in/mod/folderto get to an arbitrary depth. IMHO this improves over the planned functionally of just having a number of dirs there.If you prefer, I can move it to a new variable in the unzip command, that would then require changing all other mod installers tho.
This is currently an undocumented feature, so no changes to the dev documentation are required. I did update the comment.
Also the preload env vars in the
fix_vh.shscript were outdated.Lastly, the check permissions script caused errors when it checked files inside a wine prefix, which steamCMD ships with some (all?) game servers on linux.
Fixes #[4491]
The fix was created with the help of claude. I have manually written this PR, manually reviewed / edited the changes, and manually tested the fix on two installs.
Type of change
Testing
Please list the exact validation you performed and the outcome.
Risk and rollback
mods-remove, that should clean it up nicely.Breaking changes
Documentation impact
Checklist
PR will not be merged until all steps are complete.
Documentation
If documentation does need updating either update it by creating a PR (preferred) or request a documentation update.
Thank you for your Pull Request!