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4 changes: 4 additions & 0 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,10 @@ endif()
# set the module path, used for includes
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")

# CPM
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/cpm/CPM.cmake)
CPMUsePackageLock(package-lock.cmake)

# export compile_commands.json
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)

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54 changes: 50 additions & 4 deletions cmake/compile_definitions/common.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -59,11 +59,53 @@ elseif(UNIX)
endif()
endif()

include_directories(
BEFORE SYSTEM
"${CMAKE_SOURCE_DIR}/third-party/build-deps/third-party/FFmpeg/nv-codec-headers/include"
set(NVENC_PUBLIC_SOURCES
"${CMAKE_SOURCE_DIR}/src/nvenc/nvenc_config.h"
"${CMAKE_SOURCE_DIR}/src/nvenc/nvenc_d3d11_interface.h"
"${CMAKE_SOURCE_DIR}/src/nvenc/nvenc_dynamic_factory.cpp"
"${CMAKE_SOURCE_DIR}/src/nvenc/nvenc_dynamic_factory.h"
"${CMAKE_SOURCE_DIR}/src/nvenc/nvenc_dynamic_factory_versions.h"
"${CMAKE_SOURCE_DIR}/src/nvenc/nvenc_encoded_frame.h"
"${CMAKE_SOURCE_DIR}/src/nvenc/nvenc_encoder.h"
"${CMAKE_SOURCE_DIR}/src/nvenc/nvenc_shared_dll.h"
"${CMAKE_SOURCE_DIR}/src/nvenc/nvenc_version.h"
)
file(GLOB NVENC_SOURCES CONFIGURE_DEPENDS "src/nvenc/*.cpp" "src/nvenc/*.h")
set(NVENC_SOURCES ${NVENC_PUBLIC_SOURCES})

if(WIN32)
set(NVENC_IMPLEMENTATION_SOURCES
"${CMAKE_SOURCE_DIR}/src/nvenc/nvenc_base.cpp"
"${CMAKE_SOURCE_DIR}/src/nvenc/nvenc_d3d11.cpp"
"${CMAKE_SOURCE_DIR}/src/nvenc/nvenc_d3d11_native.cpp"
"${CMAKE_SOURCE_DIR}/src/nvenc/nvenc_d3d11_on_cuda.cpp"
"${CMAKE_SOURCE_DIR}/src/nvenc/nvenc_dynamic_factory_impl.cpp"
"${CMAKE_SOURCE_DIR}/src/nvenc/nvenc_utils.cpp"
)

# Add a version-isolated NVENC implementation object library.
# add_nvenc_sdk_implementation: args = `target_name`, `sdk_version`, `sdk_include_dir`
function(add_nvenc_sdk_implementation target_name sdk_version sdk_include_dir)
add_library(${target_name} OBJECT ${NVENC_IMPLEMENTATION_SOURCES})
target_include_directories(${target_name} BEFORE PRIVATE "${sdk_include_dir}")
target_compile_definitions(${target_name} PRIVATE
NVENC_FACTORY_SUFFIX=${sdk_version}
NVENC_NAMESPACE=nvenc_${sdk_version}
NVENC_SDK_VERSION=${sdk_version}
)
target_compile_options(${target_name} PRIVATE ${SUNSHINE_COMPILE_OPTIONS})
endfunction()

add_nvenc_sdk_implementation(nvenc_sdk_1100 1100 "${NV_CODEC_HEADERS_11_INCLUDE_DIR}")
add_nvenc_sdk_implementation(nvenc_sdk_1200 1200 "${NV_CODEC_HEADERS_12_INCLUDE_DIR}")
add_nvenc_sdk_implementation(nvenc_sdk_1300 1300 "${NV_CODEC_HEADERS_13_INCLUDE_DIR}")

list(APPEND NVENC_SOURCES
$<TARGET_OBJECTS:nvenc_sdk_1100>
$<TARGET_OBJECTS:nvenc_sdk_1200>
$<TARGET_OBJECTS:nvenc_sdk_1300>
)
endif()

list(APPEND PLATFORM_TARGET_FILES ${NVENC_SOURCES})

set(SUNSHINE_TARGET_FILES
Expand Down Expand Up @@ -155,6 +197,10 @@ include_directories(
${Boost_INCLUDE_DIRS} # has to be the last, or we get runtime error on macOS ffmpeg encoder
)

if(WIN32)
include_directories(BEFORE SYSTEM "${NV_CODEC_HEADERS_13_INCLUDE_DIR}")
endif()

list(APPEND SUNSHINE_EXTERNAL_LIBRARIES
${MINIUPNP_LIBRARIES}
${CMAKE_THREAD_LIBS_INIT}
Expand Down
Empty file added cmake/cpm/.cmake-lint-ignore
Empty file.
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