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CHECK YOUR NYU GMAIL ACCOUNT FOR A COLLABORATION INVITE.
Welcome to the Level-Design-Studio-Spring21 wiki. Here we will provide a variety of useful tools for you to use in your level design practice. This is also the space for you to keep up your devlog work.
Unity Lighting Cheat Sheet
https://level-design.org
block-out - building out the basics of a level in an editor
blockmesh - a level that's mainly just reduced to its barebones geometry, for testing and design purposes
Boolean operators - using geometric shapes to modify other shapes (subtract, add, intersect, etc)
BSP - Binary Space Partitioning BSP (Binary Space Partitioning) geometry is a tool in UE4 for very basic level design. BSP geometry is used to quickly block in a level and play test the level. Not sure if this term is used outside of Unreal? Unity equivalent: using Primitives, using ProBuilder, or in our case, RealtimeCSG
CSG - Constructive solid geometry. Allows a modeler to create a complex surface or object by using Boolean operators to combine simpler objects, potentially generating visually complex objects by combining a few primitive ones.
diorama - a model representing a scene with three-dimensional figures, either in miniature or as a large-scale museum exhibit.
funnel - level design technique that forces player to move into a tight, linear space (see: Half Life?)
geopass - iterating on the geometry of a level, using a variety of methods
greyboxing - see: blockmesh
Hammer - Level editor for Source Engine-based games (Half-Life, Counterstrike, etc)
lock and key design pattern - level design approach that uses a series of locked doors and keys to gate the progress of players. (see: Doom)
parti - simple sketch (usually hand-made) that lays out the form and function of a structure
ProBuilder - 2nd-Party Unity Level Editor for blockmeshing (and beyond). We'll be foregoing this in favor of...
RealtimeCSG - 3rd Party Open-Source Level Editor for editing shapes inside Unity using CSG techniques familiar to the Hammer workflow.
whiteboxing - see: greybox (this is also a software dev testing term, not directly related)
Weenie - big visual landmark you can see from anywhere