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Pin dxmt at the BC texture and memory fixes - #185
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Moves the dxmt submodule to the head of the spitefulowl/dxmt branch dxmt-correctness-memory, which adds on top of ios-port: dxmt: log GPU busy time, readback waits and draws every 64 frames dxmt: zero blit commands; zero-fill remapped BC textures physically d3d11: refill mip levels that a mipClampBC copy left empty dxmt: zero-fill the whole grown zero buffer d3d11: wait for the GPU instead of renaming staging past a budget dxmt: flush resource initializer uploads every 64 MB The pin points at the fork until these commits are merged into the upstream dxmt repository. The config catalog does not change: these commits add DXMT options (d3d11.*) but no environment switch. Rebuild from the pinned source: arm64ec-windows/d3d11.dll (DXMT PE meson build), the i386 DXMT DLLs (build/wine-i386/build.sh) and app/Madeira/libdxmt_combined.a (full build/dxmt-ios/build.sh). Signed-off-by: spitefulowl <spitefulowll@gmail.com> Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Depends on willfaust/dxmt#16 (see Merge order).
Change
This moves the dxmt submodule to the head of willfaust/dxmt#16. That PR fixes three problems on GPUs without BC texture support:
Its six commits:
Device results and the new DXMT options (
d3d11.asyncRefill,d3d11.stagingRenameBudgetMB) are described in willfaust/dxmt#16. The config catalog does not change, because these commits add DXMT options but no environment switch.Rebased onto main. willfaust/dxmt#16 is rebased onto the dxmt commit main pins now (020a848) and pinned at e874a1556fb. Its former commit that dropped each shader's parsed DXBC is gone: upstream dxmt#6 does that in airconv.
Merge order
The pin points at the head commit of willfaust/dxmt#16, which so far exists only in the spitefulowl fork. Merge that one first.
Rebuild (no binaries in this PR)
arm64ec-windows/d3d11.dll(DXMT PE meson build)build/wine-i386/build.sh)app/Madeira/libdxmt_combined.a(fullbuild/dxmt-ios/build.sh)🤖 Generated with Claude Code