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willfaust
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Madeira
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More items
Comfortable display density
Compact display density
ntdll: 64-bit images with a fixed base below 4 GB, TEB ceiling, one child boot at a time; pin wine and FEX
#187
·
spitefulowl
opened
Oct 3, 2026
·
·
Performance overlay: CPU and GPU load; pin dxmt at the present and mapping fixes
#186
·
spitefulowl
opened
Oct 3, 2026
·
·
Pin dxmt at the BC texture and memory fixes
#185
·
spitefulowl
opened
Oct 3, 2026
·
·
CPU fixes: wineserver timeout overflow, LDAPUR/STLUR decode and LRCPC2 probe, Wine thread QoS; pin wine and FEX
#184
·
spitefulowl
opened
Oct 3, 2026
·
·
ntdll: ARM64EC runtime fixes (x64 data imports, iat-sync constants, two races); pin wine and FEX
#183
·
spitefulowl
opened
Oct 3, 2026
·
·
App fixes: SIGTRAP fallback, JIT pool helper, Metal validation switch, LocalLow switch, liquid metal, ustar prefix
#182
·
spitefulowl
opened
Oct 3, 2026
·
·
Library: Wine desktop, batch file and working-folder launches; game switches over madeira.cfg; every dxmt option
#181
·
spitefulowl
opened
Oct 3, 2026
·
·
Audio: silent GetBuffer, 7.1.4 fold-down, ring-fill pacing
#180
·
spitefulowl
opened
Oct 3, 2026
·
·
Swap tier: broad coverage, copy-back before set_vprot, opt-in sparse JIT dump
#179
·
spitefulowl
opened
Oct 3, 2026
·
·
Ship the Wine builtins Metro 2033 Redux and Ori and the Will of the Wisps need
#178
·
spitefulowl
opened
Oct 3, 2026
·
·
Game details: per-game AVX and AVX2 (MADEIRA_FEX_AVX)
#172
·
bahacan16
opened
Oct 3, 2026
·
·
Game details: experimental frame generation switch
#171
·
bahacan16
opened
Oct 3, 2026
·
·
In-game menu: Eco mode, frame capture and GPU sync
#170
·
bahacan16
opened
Oct 3, 2026
·
·
Game details: launch arguments with flag chips and the command line
#169
·
bahacan16
opened
Oct 3, 2026
·
·
Performance overlay: thermal state field
#168
·
bahacan16
opened
Oct 3, 2026
·
·
Library: a game's own madeira.cfg lines (Game details › This game's c…
#167
·
bahacan16
opened
Oct 3, 2026
·
·
Native D3D12: opt-in d3d12core.dll for games that expect the Agility …
#166
·
bahacan16
opened
Oct 3, 2026
·
·
Native D3D12: opt-in answers for a consistent feature level 12_0 survey
#165
·
bahacan16
opened
Oct 3, 2026
·
·
DXMT config: join madeira.cfg's dxmt options with ";", not a newline
#164
·
bahacan16
opened
Oct 3, 2026
·
·
Build the Wine DLLs x64 games and installers import (arm64ec), and li…
#163
·
bahacan16
opened
Oct 3, 2026
·
·
Guest main thread: request USER_INTERACTIVE through the thread attribute
#162
·
bahacan16
opened
Oct 3, 2026
·
·
App: save backups and Home Screen shortcuts
#161
·
bahacan16
opened
Oct 3, 2026
·
·
ntdll iOS: fill missing control registers in a cross-thread GetThread…
#160
·
bahacan16
opened
Oct 3, 2026
·
·
D3D12: DXIL tessellation through the Metal Shader Converter's emulation
#159
·
bahacan16
opened
Oct 3, 2026
·
·
Native D3D12: convert DXIL with D3D12's robustness and IEEE guarantees
#158
·
bahacan16
opened
Oct 3, 2026
·
·
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