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fix: Compress redundant prose in distributed skills#1978

Merged
hatayama merged 4 commits into
v3-betafrom
feature/skill-prose-compression
Jul 24, 2026
Merged

fix: Compress redundant prose in distributed skills#1978
hatayama merged 4 commits into
v3-betafrom
feature/skill-prose-compression

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@hatayama

@hatayama hatayama commented Jul 24, 2026

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Summary

Compresses redundant prose in the distributed skill files, following the editorial style established in #1973 (v3 compile skill): every contract fact is kept and stated exactly once — only restatements, historical rationale, and justification prose were removed. Failure-only and deep-dive content moved from hot-path SKILL.md bodies (loaded on every skill trigger) into lazily-loaded references/ files.

Integration of three reviewed child PRs:

Generated copies under .claude/skills/ and .agents/skills/ regenerated with uloop skills install --claude --agents and verified byte-identical to sources on the combined state.

Review

All CodeRabbit findings on the child PRs (1 Major + 3 Minor) were addressed in follow-up commits before merging.

Review in cubic

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coderabbitai Bot commented Jul 24, 2026

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Review details
⚙️ Run configuration

Configuration used: Path: .coderabbit.yaml

Review profile: CHILL

Plan: Pro Plus

Run ID: f7d7e2d9-38ce-452e-aedd-ff92a0bc3bdd

📥 Commits

Reviewing files that changed from the base of the PR and between 6394326 and 303311a.

📒 Files selected for processing (29)
  • .agents/skills/uloop-control-play-mode/SKILL.md
  • .agents/skills/uloop-execute-dynamic-code/SKILL.md
  • .agents/skills/uloop-find-game-objects/SKILL.md
  • .agents/skills/uloop-pause-point/SKILL.md
  • .agents/skills/uloop-pause-point/references/captured-variables.md
  • .agents/skills/uloop-pause-point/references/fast-progressing-games.md
  • .agents/skills/uloop-pause-point/references/troubleshooting.md
  • .agents/skills/uloop-simulate-keyboard/SKILL.md
  • .agents/skills/uloop-simulate-mouse-ui/SKILL.md
  • .claude/skills/uloop-control-play-mode/SKILL.md
  • .claude/skills/uloop-execute-dynamic-code/SKILL.md
  • .claude/skills/uloop-find-game-objects/SKILL.md
  • .claude/skills/uloop-pause-point/SKILL.md
  • .claude/skills/uloop-pause-point/references/captured-variables.md
  • .claude/skills/uloop-pause-point/references/fast-progressing-games.md
  • .claude/skills/uloop-pause-point/references/troubleshooting.md
  • .claude/skills/uloop-simulate-keyboard/SKILL.md
  • .claude/skills/uloop-simulate-mouse-ui/SKILL.md
  • Packages/src/Editor/CliOnlyTools~/GetProjectInfo/Skill/SKILL.md
  • Packages/src/Editor/CliOnlyTools~/GetVersion/Skill/SKILL.md
  • Packages/src/Editor/CliOnlyTools~/PausePoint/Skill/SKILL.md
  • Packages/src/Editor/CliOnlyTools~/PausePoint/Skill/references/captured-variables.md
  • Packages/src/Editor/CliOnlyTools~/PausePoint/Skill/references/fast-progressing-games.md
  • Packages/src/Editor/CliOnlyTools~/PausePoint/Skill/references/troubleshooting.md
  • Packages/src/Editor/FirstPartyTools/ControlPlayMode/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/ExecuteDynamicCode/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/FindGameObjects/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/SimulateKeyboard/Skill/SKILL.md
  • Packages/src/Editor/FirstPartyTools/SimulateMouseUi/Skill/SKILL.md
✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Commit unit tests in branch feature/skill-prose-compression

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The prose compression left the file without a final newline;
regenerated copies updated to stay byte-identical.
@hatayama
hatayama merged commit 3b242a3 into v3-beta Jul 24, 2026
8 checks passed
@hatayama
hatayama deleted the feature/skill-prose-compression branch July 24, 2026 10:02
@github-actions github-actions Bot mentioned this pull request Jul 24, 2026
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